// all six weeks · 29 school days

The six weeks, every day.

Open a week to see its days. Each week has a Hero's Journey moment, a guiding question, and concrete artifacts that get built - but the spine is light on purpose. Build the Tribe is a summer-camp-shaped quest: the story is there to hang things on, not to carry the week.

full plan all 29 days written minute by minute - every week ready to teach
01

Open a week

WEEK 01

Setting the Standard full plan

What does our excellent year look like, and what's our role in making it real?

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Hero's Journey · The Ordinary World 4 days · Tue–Fri School starts Tuesday

The schedule runs as designed from hour one. Every block gets asked the same question - what does excellent look like here? - and the guide models alongside rather than instructing from the front. Equity vs. Equality moved to Week 2 to make the four-day week work; the partner interviews live in Friday's makeup slot.

Week 1 overview →

WEEK 02

Finding Our Fellow Heroes full plan

Who is on this journey with me, and how do we help each other?

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WEEK 03

The Shared Road full plan

What does it mean to lead and be a role model across our school?

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WEEK 04

The Long Build full plan

How do we get ready for the one take that counts?

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WEEK 05

Tools of the Hero full plan

How do I navigate my own path while still being part of the tribe?

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WEEK 06

The Tribe Sets Out full plan

Who are we now, and what's our promise to ourselves and each other?

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Hero's Journey · Return with the Elixir 5 days Exhibition Friday

Nothing new gets made. The studio goes back through six weeks of artifacts and decides what's done, what needs fixing, and what it isn't showing. Week 2's mirror sheets return for a Six-Week Mirror hung beside them, the Contract gets signed, and on Wednesday the studio designs its own Town Hall structure for the year - with the guide in the circle as one voice among many.

Week 6 overview →

02

The through-lines

Four things run underneath all six weeks. If a day ever feels unmoored, check it against these.

// light spine

The Hero's Journey

One stage per week, named once and then left alone. It's a hook to hang the arc on, not a story the studio has to stay inside. If a learner never mentions it again after Week 1, the quest still works.

// the actual feel

Summer camp, not epic

Games, challenges, craft blocks, music on, a trip to a pool. The learning is real and the standard is high - but the register is camp counsellor, not narrator of legend.

// built weekly

The documents

Personal Working Guide, Rules of Engagement, Standard of Excellence, Studio Manual, Studio Contract. Each one starts as a conversation and ends as an object on the wall.

// every single day

The rituals

Morning Launch, Habit & Character Goals, hard cutoffs, Studio Maintenance, Character Callouts, Reflection. They don't change. That's the point of them.