// week 06 · day 04 · thursday · the room has to do the work

Build the room.

Exhibition is forty-five minutes, which means the room has to explain itself. Learners hang everything, caption everything, and test it by sending two of their own out and bringing them back in as parents who know nothing. Then a technical rehearsal that drills the handovers rather than the content.

Room built by learners Captions written Transition drill School-Wide TH #6 ↓ Jump to Quest
01

The day's purpose

By 3:15 today the room is finished and captioned, and two learners have walked it as strangers and understood what happened here.

// success criteria · 01

Every artifact has a caption

One line: what it is, when it was made. This is what lets the room work without a guide standing beside it.

// success criteria · 02

The film played on the real screen

In the real room, at volume, with the real lights. Not the laptop, and not "it worked last week."

// success criteria · 03

The handovers were drilled

Every transition run several times, each person naming the next out loud. That habit prevents most of the failures.

02

Supplies & setup

Tested, not assumed

  • The film, on the actual screen, at volume, in the actual room - with the lights as they'll be
  • Backup copy of the film on a second device, and a plan for if the screen fails
  • Chairs and entry route set as they'll actually be
  • Guest timing confirmed with Spark, D1 and Exploration

Materials

  • Caption card stock and markers - one per artifact plus spares
  • Tape, tacks, hanging kit, a step stool
  • Everything from the artifact review, sorted
  • Zone assignments written up with names
  • Printed Friday schedule, posted where learners can check it themselves
03

Minute by minute

8:00 – 8:25 · 25 minarrival

Arrival & Free Time

Standard rhythm. Thinking Puzzle up by the cubbies.

8:25 – 8:30 · 5 mintransition

Settle

Standard rhythm.

8:30 – 8:50 · 20 minnon-negotiable launch

Morning Launch - you're building the room

Talking points, not a script. Hit these in your own words - the studio can tell the difference, and the ones that land are the ones you actually mean.

The opener (2 min):

"Tomorrow your families walk into this room. Today you decide what they see."

The core (12 min):

Walk Friday's schedule out loud, in order, so nobody is guessing:

  • 8:30–8:45 - Exhibition launch. Standard of Excellence v1 read aloud, then final prep and everyone to their post.
  • 8:45–9:15 - Dry run. The whole thing, start to finish, to an empty room.
  • 9:15–10:00 - Exhibition. Families here. The Contract gets signed at 9:21.
  • 10:00–10:20 - Guests and goodbyes. Spark, D1 and Exploration.
  • 10:20–10:40 - Snack. Eating only.
  • 10:40–11:00 - Structured physical game. Burn the adrenaline off deliberately.
  • 11:00–12:00 - The reflection, in thirds. 15 minutes solo writing, 30 group, 15 flex.

Then be honest about the shape of it: "Forty-five minutes is not long. That means the room has to do most of the work - if somebody has to explain what something is, we've hung it wrong."

Give them the test to design against: "Could a parent who knows nothing about this quest walk in, read the walls in order, and understand what happened here?" Every decision today gets measured against that.

The close (6 min):

Assign the room in zones and put names on them. Then: "Nothing goes up because I said so. If you think something's in the wrong place, move it and tell me why."

8:50 – 9:00 · 10 mindaily rhythm

Habit & Character Goals

Standard rhythm.

9:00 – 9:40 · 40 minmath time

Math Time

Standard rhythm. Schedule ownership continues: math sits inside it, so the block may move - what doesn't move is that it happens and the PWG opens first.

9:40 – 9:50 · 10 minexit ticket

Rocket Math

Standard rhythm.

9:50 – 10:20 · 30 minsnack

Snack

Standard rhythm.

10:20 – 11:20 · 60 minela block

ELA Block - captions + final practice

  • 10:20–10:45: Captions. Every artifact on the wall needs one line saying what it is and when it was made. This is the single thing that makes a room readable without a guide standing next to it - and it's real writing with a real audience.
  • 10:45–11:20: Final practice of Exhibition pieces, in pairs. Everyone reads theirs aloud once to one person.
11:20 – 12:00 · 40 minschool-wide

School-Wide Town Hall #6

Last one of the quest. A D2 learner should invite the other studios to tomorrow's Exhibition personally - especially Spark, who were mentored in Week 3.

Confirm the school-wide agenda and the guest timing for tomorrow with the other guides.
12:00 – 1:00 · 60 minlunch

Lunch

Standard rhythm.

1:00 – 1:50 · 50 minbuild

Build the room - part one

Zones get built by the learners who claimed them. Guide carries things and is told where they go.

  • The wall order matters most. Both mirrors first, where families see them on entry - nothing explains six weeks faster.
  • Then the spine of the room - the v1-beside-v2 pairs, which is what actually explains six weeks: Standard of Excellence v1 next to v2, both Trading Card sets in pairs, PWG v1 next to v2 at each learner's station. A visitor should be able to read the change without anyone explaining it.
  • Then chronologically: Rules of Engagement, the boat build photo sequence, Spark journals, the Lip Dub storyboard and banner.
  • If the studio ran the Week 4 backup activities, the Portrait Wall and the Chain Reaction loop go up too - and the Portrait Wall wants to be beside the Trading Cards. If they weren't run, don't leave a hole where they'd have been; close the wall up and nobody will know.
  • Leave the Contract wall space empty and obvious - it gets filled tomorrow, in front of families, and an empty frame with a label is better staging than anything you could hang there.
  • Learner stations set: PWG v1 and v2 stapled, both cards, Spark journal, their written piece.
  • Captions go up with the artifacts, not after.
1:50 – 2:40 · 50 minquest · btt

Quest - the technical rehearsal

// purpose

Tomorrow's Exhibition is forty-five minutes with four transitions in it, run entirely by learners. Transitions are where learner-run events fail. Today is the only chance to find out where they fail cheaply.

1 - Technical checks (15 min):

  • Play the film on the actual screen, at volume, in the actual room, with the actual lights. Not the laptop. Not "it worked last week."
  • Premiere crew practice starting it, and practice what they do if it doesn't start.
  • Contract readers read aloud from where they'll actually stand. Check they can be heard at the back.
  • Chairs set the way they'll be set. Walk the entry route as a family would.

2 - Transition drill (25 min):

Don't rehearse the content - rehearse the joins. Run only the six seconds either side of each handover, several times:

  1. Doors open → welcome
  2. Welcome → Contract reading
  3. Contract → film
  4. Film → Launch Circles
  5. Launch Circles → close

Whoever is handing over says the next person's name out loud. That one habit prevents most of the ways this goes wrong.

3 - The walk-through (10 min):

Send two learners out and bring them back in as if they were parents who know nothing. They walk the room in order and say what they understand. Anything they can't work out gets a better caption or a different position, today.

Note the time: if the ten minutes have been handed back, this block runs 1:50–2:50.

2:40 – 3:00 · 20 min20 min during btt

Studio Maintenance

The room stays set. Maintenance today is about protecting the setup rather than clearing it - and leaving the floor immaculate, because tomorrow people see it.

If the ten minutes have been handed back (see W5D1) - this block is 2:50–3:00 and Quest ran to 2:50.

3:00 – 3:10 · 10 mindaily ritual

Character Callouts

Callouts for whoever moved something and explained why. Taking responsibility for a shared space's design is exactly the muscle this week is for.

3:10 – 3:15 · 5 minclosing

Reflection

One question: "What do you want your family to notice first?" Then confirm tomorrow's start time and what to wear.

3:15 – 3:30 · 15 minpickup

Pickup

Send-off by name.

04

Go deeper · stretch · empower

For learners ready to lead

  • Zone ownership is real authority - whoever owns a wall decides what's on it and in what order. Back their decisions publicly even when you'd have done it differently.
  • Being one of the two "strangers" who walk the room requires holding a fiction seriously and reporting honestly. Harder than it sounds.
  • Ask a learner to run the transition drill. It's repetitive and unglamorous and it's the thing that saves tomorrow.

For learners who need more scaffolding

  • Captions are one sentence with a fixed shape: what it is, when it was made. Give the frame and the writing stops being intimidating.
  • Drilling only the six seconds around a handover means nobody has to hold a whole sequence in their head.
  • Anyone nervous about tomorrow should physically stand in their spot today and say their line once from there.

For specific learner needs

  • Tomorrow's room will be full of adults. Identify the quiet spot now and tell the learners who'll need it where it is.
  • A learner whose family can't come needs a plan agreed today - paired with another family, or hosting a visiting studio. Never discovered on the morning.
  • Let anyone who wants to swap an Exhibition role do so today without explanation. Better a quiet change now than a public freeze tomorrow.

For the guide

  • Carry things and be told where they go. If the layout is theirs, tomorrow is theirs.
  • Resist re-hanging anything after they leave. You will want to. It would be the last and most quietly damaging thing you could do this quest.
  • Test the film yourself once more after the studio has gone home. Technical failure is the one problem that's entirely yours to prevent.
  • Tonight: read Friday's schedule against the clock and find the thirty seconds of slack in each block. You'll need them.
05

Parent communication today

Talking points for this week's email. Drop these into an AI assistant along with two or three live notes from your actual week - a name, a moment, something that surprised you - and it'll give you a draft in your own voice. The specifics are what make it land; the structure below is just the scaffolding.

The draft underneath is an example of the shape and the tone, not a template to send as-is. A parent who gets the same email as every other parent can tell.

// example draft · a shape, not a template

Subject: The room is ready - see you tomorrow

Hi families,

The learners built the Exhibition room today. They decided what goes where, hung it themselves, and wrote a caption for every single thing on the wall - one line saying what it is and when it was made. The test they were designing against was whether a parent who knows nothing about this quest could walk in, read the walls in order, and understand what happened. To check, they sent two learners out and brought them back in as strangers.

They also drilled the handovers between sections, which is where learner-run events actually fall apart, and tested the film on the real screen at real volume.

Tomorrow: Exhibition runs 9:15–10:00. Please arrive a few minutes early so they can seat you - they have a dry run at 8:45 and they'll be ready. When you come in, look at the two mirror sheets first. They explain the whole thing faster than I can.

- [your name]

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