// the rhythm of our days

The daily schedule.

This is what we live every day, from Day 1 of Build the Tribe. The schedule is a teacher - it teaches that time is real, that transitions matter, that we honor what we said we'd do. Hard cutoffs are non-negotiable. Everything else has a little breathing room.

01

The base day

Same skeleton every day. What changes is the variable block (11:20–12:00) and the afternoon programming.

TimeBlockLengthNotes
8:00 – 8:25Arrival & Free Time25 minSettle in, social, optional reading
8:25 – 8:30Settle5 minTransition to launch
8:30 – 8:50Morning Launch hard cutoff20 minAt 20 min we move on. Extra thoughts go to a guide at snack.
8:50 – 9:00Habit & Character Goals10 minGoal-setting and check-in
9:00 – 9:40Math Time (IXL)40 minPersonal Working Guide in use, focused work, video lessons OK
9:40 – 9:50Rocket Math exit ticket10 minRocket Math locks after 10 min. Complete → wash hands → snack.
9:50 – 10:20Snack30 minFree time, social
10:20 – 11:20ELA Block60 minDEAR / Free Write / NoRedInk / Nessy / Read-Along (varies by day - see below)
11:20 – 12:00Variable Block40 minSee day variations below
12:00 – 1:00Lunch60 minFull hour - hand-washing first, guide eats with studio
1:00 – 1:50Civ / Read-Along / Improv50 minSee day variations below
1:50 – 2:40Quest50 minMon–Thu. Fri = Quest Catchup + Language + Art/PD
2:40 – 3:00Studio Maintenance20 minKeep the space sacred. Posts the next day's Thinking Puzzle near the cubbies.
3:00 – 3:10Character Callouts10 minStudio script - see Character Traits
3:10 – 3:15Reflection5 minBe grateful · name one thing from the day
3:15 – 3:30Pickup15 minSend-off by name at the door · share adventures
// btt only · the maintenance buffer

Why maintenance starts at 2:40 during Build the Tribe

The standing schedule gives Studio Maintenance 10 minutes. During BTT we give it 20 - and we take those 10 minutes off the front of Quest. That is deliberate. A studio that learns to clean at 60% will clean at 60% in May. We would rather spend six weeks doing it at 100% and build the muscle.

The 10 minutes are earned back, not given back. Name this out loud to the studio in Week 1: "Right now maintenance takes us twenty minutes because we're learning it. When the studio can hit the Standard of Excellence in ten, those ten minutes go back to Quest - and they're yours." Once the studio holds it consistently (usually somewhere in Week 4–5), make the handover a real moment. Quest goes back to 1:50–2:50 and maintenance to 2:50–3:00.

// on hard cutoffs

Why we hold the cutoffs

Time has to be real. If 8:50 sometimes means 9:05, the studio learns that the schedule is decorative. If the cutoff lands clean every day, the studio learns that what we said we'd do is what we do - and that becomes its own kind of trust. The same logic applies to Rocket Math, lunch, and every transition.

02

Day variations

Three slots vary day-to-day: the 11:20 variable block, the afternoon programming, and the post-snack ELA cluster.

The 11:20–12:00 variable block

// monday · tuesday

Extended ELA + Typing Club

Continue the ELA block. Last 10 minutes = Typing Club (locks after 10 min, exit ticket to lunch).

// wednesday

Town Hall

40 min. Posted agenda. Rotating learner leader (the guide leads Week 1 as a narrated demonstration). Topics submitted in advance via the topic box.

// thursday

School-Wide Town Hall

40 min, all studios together. Runs every Thursday and it is not Extended ELA - all six BTT weeks have it. If there's a slot for a studio update, a D2 learner takes it; ask at breakfast rather than on the walk over.

// friday

360 Review + Share Chair

11:20–11:40: ICEE survey + 360 reflection. 11:40–12:00: Share Chair (voluntary writing share with the Share Chair Standard observed).

The 1:00–1:50 afternoon block

DayBlockNotes
MonCivilizationLorem ipsum - confirm curriculum
TueCivilizationLorem ipsum
WedRead-AlongUnplugged time. Physical books preferred when possible. Class-voted titles.
ThuCivilizationLorem ipsum
FriImprov (Clare)40 min, runs into Quest catchup block

The Friday afternoon variant

Friday's afternoon runs differently - Improv takes the Civ slot, Quest becomes a catchup block, and the last 30 minutes are flexible programming. During BTT that 2:10–2:40 slot doubles as makeup time: anything bumped earlier in the week gets plugged in here.

TimeBlockLengthNotes
1:00 – 1:40Improv (Clare)40 minRuns straight into the Quest catchup block
1:40 – 2:10Quest Catchup30 minFinish the week's Quest work · unfinished artifacts get closed out
2:10 – 2:40Language + Art/PD makeup slot30 minBTT flex. Default is Language + Art/PD. Override it to make up anything the week bumped.
2:40 – 3:30Maintenance · Callouts · Reflection · Pickup50 minStandard closing rhythm

The 10:20–11:20 ELA cluster

The ELA cluster rotates across reading, writing, and skills practice. Computer vs. unplugged is marked on the day schedule.

// unplugged

D.E.A.R. Time

Drop Everything And Read. Silent independent reading. DEAR Defender role active.

// unplugged

Read-Along

Everyone has the same book (or PDF). Reading is a great time to unplug - physical books when budget allows.

// hands-on

Free Write

Model good posture and structure at the start of the year; lean into the free aspect as the habit lands.

// computer

NoRedInk · Night Zookeeper · Nessy · Kids A-Z · SWR

ELA software stack - leaning toward NoRedInk as primary (clean, mature, empowering). Final stack TBD.

03

Computer vs. unplugged

Every block is clearly marked. Default to unplugged when both options exist. The studio benefits from screens-off time.

// computer blocks

When screens are on

  • Math Time (IXL)
  • Rocket Math
  • Typing Club (last 10 min M/T/Th)
  • NoRedInk · Nessy · Night Zookeeper · Kids A-Z
  • Khan or Synthesis (if added)
// unplugged blocks

When screens are off

  • Morning Launch
  • Habit & Character Goals
  • Snack & Lunch
  • D.E.A.R. Time · Read-Along
  • Town Hall · Share Chair · 360
  • Civilization · Improv · Daily Thinking Puzzle (at cubbies)
  • Quest (default - exceptions called out)
  • Studio Maintenance · Character Callouts · Reflection