// the leadership roles board

Every learner holds something.

The Acton model puts a high bar on learner agency. We extend that. Every learner in D2 holds at least one role — essential or bonus — because belonging is reinforced by responsibility. The essential roles keep the studio running. The bonus roles give every learner a small specific patch of the tribe to care for.

01

How the roles board works

// rotation

How often roles rotate

  • Town Hall Leader, Notetaker, Maintenance Captain, Snack Captain, Callout Caller rotate weekly
  • ICEE Tally Keeper, Schedule Keeper, Cross-Studio Ambassador, Manual Editor rotate every two weeks (or per session)
  • Excellence Leader rotates daily (high-touch role)
  • Bonus roles rotate weekly, with one "free swap" mid-week if someone wants to try a different one
// sign-up

The sign-up process

  • Roles board posted in the studio (poster or whiteboard)
  • Wednesday Town Hall: sign-ups for next week happen
  • Essential roles can have a backup learner (especially the public-facing ones)
  • Bonus roles are pick-your-own — no role goes to the same learner two weeks in a row unless they specifically want it and the studio agrees
  • Guide checks each Friday that every learner holds at least one role
// the philosophy

Why roles matter more than they might look like

Acton's stance on learner-driven studios sometimes gets reduced to "the kids run things." But running things requires real roles with real teeth. A learner who holds Hydration Watch is not playing — they're noticing when the studio is dehydrated and acting on it. That's a leadership muscle. By May, every learner has held at least 6 roles. That's 6 patches of the tribe they've cared for. That changes how they see themselves.

02

Essential roles · the studio runs on these

Ten roles. The studio doesn't run well without all of them being held by someone, every week.

// essential 01 · rotates weekly

Town Hall Leader

Runs Wednesday Town Hall using the posted process. Manages the agenda. Calls on speakers. Closes the meeting. Coached by the guide on Monday/Tuesday of their week.

// essential 02 · rotates weekly

Town Hall Notetaker / Sheepdog

Keeps time during Town Hall. Takes minutes. Posts notes after. "Sheepdog" because they also nudge the conversation back when it drifts.

// essential 03 · rotates every 2 weeks

ICEE Tally Keeper

Collects Friday ICEE surveys. Tallies the numbers. Posts results on the board. Brings the data to Monday Launch.

// essential 04 · rotates daily

Excellence Leader

Holds the room to the Standard of Excellence with kind reminders. Says things like: "Hey — quiet hour just started, you good?" or "Math Time says heads down, what's up?" Coached by the guide on what kind reminders sound like.

// essential 05 · rotates daily

Studio Maintenance Captain

Leads the 2:50–3:05 maintenance block. Assigns zones. Models the rhythm. Closes the loop by walking the studio with the guide.

// essential 06 · rotates daily

Character Callout Caller

Facilitates the 3:05–3:15 callout circle. Goes first if no one volunteers. Watches the time. Keeps it warm.

// essential 07 · rotates every 2 weeks

Schedule Keeper

Keeps the studio on time. Calls transitions. Watches the hard cutoffs. Has the timer visible. (This role is especially helpful for the guide on heavy days.)

// essential 08 · rotates weekly

Snack & Lunch Captain

Ensures food times run smoothly. Watches cleanup. Reminds about hand-washing. Reports anything that needs replenishing.

// essential 09 · rotates every 2 weeks

Cross-Studio Ambassador

Coordinates with other studios. Organizes mentorship visits. Speaks for D2 at school-wide Town Halls when called on. Becomes especially active during Week 3 (Cross-Studio Week).

// essential 10 · rotates every 2 weeks

Studio Manual Editor

Incorporates approved changes from Town Hall into the Studio Manual. Keeps the document current. Reads new edits aloud at the next Town Hall for confirmation.

03

Bonus roles · empowerment patches

Low-bar, high-meaning. Any learner can hold any of these on a given week. They keep the tribe rich and give every learner a specific lens through which to see the studio.

ICEE Watchers

One learner per trait. They notice + celebrate moments of their trait in action.

// icee watcher

Intentionality Watch

Notices and calls out intentional moments — when someone made a deliberate choice instead of acting on autopilot.

// icee watcher

Civility Watch

Notices and reinforces civility — when someone handled a disagreement with grace, when someone yielded the floor, when someone caught themselves before being unkind.

// icee watcher

Excellence Watch

Celebrates excellence in action — quietly notes when the Standard of Excellence is being lived, brings examples to Friday share.

// icee watcher

Energy Watch

Keeps the room's energy healthy. Notices when the studio is dragging and quietly suggests a movement break to a guide or the Schedule Keeper.

Operational Watchers

// operational

Hydration Watch

Gentle water reminders. Especially active before/after physical activity. Notices when bottles are empty.

// operational

Hands & Bodies Watch

Boundaries and consent reminders. Quietly nudges when bodies are getting too close, when consent wasn't asked. Trained in Week 1.

// operational

Materials Returner

Notices when something's out of place. Returns it or reminds the learner. Not the maintenance captain — this is in-the-moment.

// operational

DEAR Defender / Quiet Hour Holder

Protects silent reading time. Reminds with a look, not a word. Models the behavior they're protecting.

// operational

Sound & Volume Watch

Flags when the studio's volume is getting away from us. Gently. Often the role itself is enough.

// operational

Conflict Spotter

Notices early signs of conflict (tension, withdrawal, escalation). Quietly suggests Work It Out to a peer or names it to a guide.

Cultural Watchers

// cultural

Welcoming Committee

Greets visitors, shadows, and new learners. Walks them through the studio. Makes them feel like they belong from the door.

// cultural

Story Keeper

Surfaces moments of growth, courage, or kindness during Character Callouts. Keeps notes during the week to bring forward.

// cultural

Tribe Photographer

Captures moments for Exhibition and Family Reports (with consent). Uses the studio camera/tablet. Learns photo basics.

// cultural

Quote Keeper

Collects funny, profound, or surprising things said in the studio. Reads "Quotes of the Week" on Fridays. Builds tribe lore.

// cultural

Energy Booster

Knows when to suggest a 60-second movement break or a quick game. Has a few in their back pocket. Bridges the morning slump.

Functional Roles

// functional

Library Steward

Keeps the studio library shelved and inviting. Notices missing books. Suggests new acquisitions.

// functional

Plant Caretaker

Waters the studio plants. Notices health issues. Adds plants to wishlist if room.

// functional

Tech Helper

First-line troubleshooting when computers misbehave. Knows how to restart, where the chargers live, when to escalate to a guide.

// functional

Whiteboard Keeper

Keeps the whiteboards clean and the markers working. Restocks markers from the supply closet.

// functional

Compass Keeper

Collects feedback for Studio Manual edits. Has a small notebook where learners drop suggestions. Brings the best to Town Hall.

// functional

Book Recommender

Suggests next read-along books. Reads more than they're assigned. Maintains a "next up" list for the studio.

// functional

Writing Coach

Offers peer feedback during Share Chair prep. Strengths-based. Coached by the guide on what good feedback sounds like.

Cross-Studio Roles

Especially active during Week 3 and ongoing throughout the year.

// cross-studio

Spark Buddy

Helps Spark learners use the Work It Out tool. Visits Spark studio when scheduled. Listens more than speaks.

// cross-studio

D1 Mentor

Supports D1 learners on cross-studio activities. The role-model bridge.

// cross-studio

Exploration Connector

Liaisons with the older studio. Brings questions from D2, brings wisdom back. The connector across the age gap.

Mission Roles (per session)

Set up at the start of each session/quest. Active for the full session.

// mission

Adventure Day Planner

Helps design and coordinate adventure days. Researches options. Polls the studio. Logistics.

// mission

Exhibition Designer

Leads the design of the Week 6 Exhibition. Layout, flow, what's on display. Coached by the guide.

// mission

Town Hall Topic Collector

Maintains the topic box. Reviews submissions weekly. Brings the highest-priority topics to the Town Hall Leader.

// mission

Visitor Host

When a visitor is scheduled, the Visitor Host welcomes them, gives the tour, sits with them, and walks them out. Hospitality role.

04

Adapting this list

This list is a starting point. As the studio evolves through the year, new roles will emerge — and some will fade. Add new roles via Town Hall proposal. Retire roles that haven't been picked in three rotations. The list lives in the Studio Manual.

Lorem ipsum — add studio-specific or quest-specific roles here as they get invented (e.g., "Recipe Tester" for a cooking quest, "Field Guide" for an outdoor quest).
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