// week 06 · day 05 · friday · exhibition · the last day

It's yours. I'll be at the back.

A dry run at 8:45, families at 9:15, and forty-five minutes that the learners run entirely. Then a full hour of reflection in the afternoon - not a round of compliments, but a proper account of what worked, what they'd change, and what this studio should never do again.

EXHIBITION Dry run 8:45 Families 9:15 Hour-long reflection ↓ Jump to Quest
01

The day's purpose

By pickup today every family has been walked through the quest by their own child, no guide has presented anything, and the studio has said out loud what it would do differently.

// success criteria · 01

The guide didn't present

Not the welcome, not the film, not the explanation. Standing at the back is the job.

// success criteria · 02

Every learner spoke to their family

Using what they wrote Monday. This is why the Exhibition writing happened four days early.

// success criteria · 03

The reflection ran in thirds

15 solo written, 30 group, 15 flex - and it reached "what should we never do again?" That answer is the most useful thing they'll say all quest.

02

Supplies & setup

The Friday schedule

  • 8:30–8:45 Exhibition Launch - Standard v1 read, final prep
  • 8:45–9:15 Dry run, full speed, to an empty room
  • 9:15–10:00 EXHIBITION - families here (Contract signed 9:21-9:35)
  • 10:00–10:20 Guests & goodbyes
  • 10:20–10:40 Snack - eating only
  • 10:40–11:00 Structured physical game - burn the adrenaline off
  • 11:00–12:00 Reflection, in thirds - 15 solo written, 30 group, 15 flex
  • Optional, only if the day allows: ICEE #6 and the last Share Chair - see the template at the end of the schedule
  • Afternoon: normal, then pack down

Print this and give it to the learner holding the Timekeeper role. They own it, not you.

Checked at 8:00

  • The film, on the real screen, with sound. Again. Yes, again.
  • Both mirrors side by side where families see them on entry
  • The sealed personal copies - one per learner, addressed by name, handed out after the signing
  • The signing copy of the Contract - unsigned, on good paper, on a table people can reach, with enough pens. Line assignments printed.
  • A station per learner, complete
  • Standard of Excellence v1 ready to be taken down at launch and rehung at 8:45
  • Paper for tracking callouts at 11:45 - nobody gets missed
  • Folders ready for everything going home
03

Minute by minute

8:00 – 8:25 · 25 minarrival

Arrival

Learners walk into a finished room - that matters, and it's why yesterday existed.

Greet everyone by name at the door, the same way as day one, six weeks later. Nothing to do yet but arrive.

8:25 – 8:30 · 5 mintransition

Settle

The last one. Bell, tidy, walk to the launch space - and it should need no narration at all by now.

8:30 – 8:45 · 15 minexhibition launch

Exhibition Launch - preparing for Exhibition

Talking points, not a script. Hit these in your own words - the studio can tell the difference, and the ones that land are the ones you actually mean.

Short. They have a room to run and this is not the moment for a speech.

The opener (2 min): "Six weeks ago this studio existed on a piece of paper. Some of you had been here a year, some of you nine days. None of you had been here."

The Standard (7 min): Take the Standard of Excellence v1 off the wall - the one they wrote in Week 1, from imagination, before any of this had happened. Read it aloud, all of it.

Then one question: "Did we do it?"

Let them answer honestly, including where the answer is no. A studio that can say "we never really got that one" on Exhibition morning has understood the Standard better than one that claims all of it. Then hang v1 back up beside v2, where families will see both.

Final prep (6 min): Role holders to their posts. Each checks their own patch:

  • Welcomers at the door. Tour Leads walk their route once.
  • Premiere Crew test the film with sound, one more time.
  • Every learner checks their own station: PWG v1 and v2, both Trading Cards, Spark journal, boat photos, their written piece.
  • Timekeeper has the schedule in hand.

Close: "It's yours. I'll be at the back.say this exactly" And then actually be at the back.

8:45 – 9:15 · 30 mindry run

Exhibition Dry Run

The whole thing, start to finish, to an empty room. Full speed, real words, no stopping. The real Exhibition is 45 minutes and this block is 30, so three sections run short - deliberately, and it says below which. Everything else runs exactly as it will at 9:15.

  1. Doors open & welcome · 3 min shortened from 6 - Welcomers greet imaginary families and seat them. Once through, not twice.
  2. The Contract, read aloud · 5 min read in full - every reader says their own line, projecting to the back. Nobody signs anything; the signing is nine minutes on the day and there is nothing to rehearse about it.
  3. The film · 5 min played once, not twice - introduced by the crew and actually played, at volume. Not skipped "to save time." The one thing most likely to fail is the thing most likely to be skipped in a dry run.
  4. Launch Circles · 2 min shortened from 15 - learners practice on each other, one round, so the handover into them is what gets rehearsed rather than the content.
  5. The close · 1 min - whoever closes it says their line.
// the arithmetic, so you don't run out of clock

3 + 5 + 5 + 2 + 1 = 16 minutes of run, plus roughly 4 minutes of resets between sections = 20. That leaves about 10 minutes in the block for fixes and for running one section again if it needs it.

Whatever happens, stop at 9:10. Families arrive at 9:15 and a studio still rehearsing when the first parent walks in starts the morning rattled. If you have run out of time, you have run out of time - the dry run has already done its job by then.

Then five minutes of fixes only. Not a debrief and not a pep talk - three things to change, named fast, and then everyone back to their posts.

// guide note

Something will go wrong in the dry run. That is the entire purpose of it and your reaction sets the studio's nerves for the next forty-five minutes. Be delighted when it breaks here. "Good - better now than at 9:20" is the only sentence needed.

9:15 – 10:00 · 45 minexhibition

EXHIBITION

// purpose

The learners run the room. No guide presents, introduces, explains, or apologizes for anything. The commonest way an Exhibition fails is a guide filling a silence - so let the silences happen. The learners will fill them, slightly later than you'd like.

9:15–9:21 - Welcome & the walls. Welcomers meet families at the door by name. A learner opens the room in a sentence or two. Families are pointed at the two mirrors first - Week 2 and Week 6 side by side. Then a few minutes to walk the walls and read captions before anyone sits.

9:21–9:35 - The Contract: read aloud, then signed. The centre of the morning, and the only thing at Exhibition that isn't a display of finished work.

  1. The reading (4 min). Each learner reads one line aloud, in order, standing where they are. Lines were assigned on Tuesday, not this morning. The guide reads the last line.
  2. The signing (9 min). Music on, learners come up in a steady line, one signature each, no speeches. Roughly thirty seconds apiece - it moves, and it should. Anyone who asked to go first or last on Tuesday goes there.
  3. The guide signs last (1 min), in front of everybody. A contract only the learners sign is a rulebook.
  4. Then it goes straight on the wall. No commentary afterwards - it doesn't need any, and a guide explaining what just happened would undo it.

Why the honest part already happened: on Tuesday each learner named the promise they'd personally find hardest, in front of the tribe only. That's the vulnerable half and it isn't for an audience. Friday is the signature - public, ceremonial, and short enough to stay a ceremony.

9:35–9:43 - The Lip Dub premiere. Introduced by the crew: what it is, that it's one take, that the studio chose this take themselves. Lights down. Play it twice - nobody sees anything the first time, and the second watch is when families actually find their own child.

9:43–9:58 - Launch Circles (15 min). The heart of it. Each learner takes their own family to their station and walks them through their own work, using what they wrote on Monday and practiced Tuesday:

  • PWG v1 next to v2 - what I got wrong about myself in August.
  • Trading Card v1 next to v2 - what my special ability turned out to be.
  • Spark journal - the afternoon with a five-year-old, and what was hard about it.
  • Boat photos - the design, the build, and what happened in the water.
  • Their three sentences: what I made, what was hardest, what changed about me.

9:58–10:00 - The close. One learner closes the room and thanks the families. Short.

Guide's job for forty-five minutes: stand at the back, talk to nobody unless spoken to, and do not step in when something wobbles. A learner-run event that visibly recovers is worth more than a smooth one you rescued. It will feel wrong. Do it anyway.

10:00 – 10:20 · 20 minguests

Guests & goodbyes

Families leave; the other studios can be hosted here or earlier depending on what was arranged.

  • Spark learners hosted by their Week 3 mentors specifically, wherever those pairings still hold.
  • D1 shown the boats they reviewed, and told what happened at the pool.
  • Exploration shown their own failure predictions and told which ones were right.
Confirm with the other guides whether the visiting studios come during Exhibition itself or in this window - both work, and it depends on their timetables.
10:20 – 10:40 · 20 minsnack

Snack - eating only

Sitting down, eating, talking. Twenty minutes, not forty.

Guide's job here is to listen rather than lead. The most useful things learners say about the morning get said to each other over food, not in the reflection afterwards - so be within earshot and note what surfaces. It's the best possible prep for facilitating the next hour.

10:40 – 11:00 · 20 minstructured · physical

Burn It Off - structured physical game

// why this is structured and not free time

Forty minutes of unstructured break immediately after a high-adrenaline performance in front of an audience is a genuinely bad idea. They have been holding it together in front of their parents for ninety minutes and the adrenaline has to go somewhere. Give it nowhere to go and it goes into each other - and then you try to run an hour of careful reflection on a studio that has just fallen out.

So: twenty minutes to eat, then twenty minutes of loud, physical, refereed game. Not a wind-down. The point is to spend the adrenaline deliberately rather than hoping it dissipates.

Pick one and run it hard - from the Activity Library, all of them already familiar, which matters because nobody wants to learn rules today:

  • Giants, Wizards, Dwarves - the best option. Whole-body, whole-studio, loud, and it has teams without having winners in a way anyone will resent.
  • Zip-Zap-Zop - if the space is tight or the weather has put you indoors. Fast, standing, needs no equipment.
  • Captain's Coming - if you want them physically moving through the whole room.

How to run it today specifically:

  • Guide plays. Actually plays, badly, out loud. Six weeks of role-modelling shouldn't stop at the last hurdle.
  • Keep it moving - no long explanations, no waiting turns, no elimination that leaves half the studio standing at the side with nothing to do.
  • Stop it at 10:57 while it's still fun, and walk straight into the room where the reflection happens. Ending on a high and moving immediately is what makes the next hour possible.
11:00 – 12:00 · 60 minthe reflection

Detailed Exhibition Reflection

// purpose

A full hour, just the studio. This is where six weeks gets converted into something they keep, and where the next quest's improvements come from. It is worth the whole hour - but not as one hour of sitting in a circle talking about feelings, which produces glazed eyes by about minute eighteen. Run it in thirds.

11:00–11:15 - SILENT, SOLO, WRITTEN (15 min).

Everyone spreads out with a sheet and writes on their own. No discussion. This does two things: it means the quiet learners arrive at the group debrief with something already formed, and it stops the whole room anchoring on whoever speaks first.

Five prompts on the board, and they answer at least three:

  1. What worked at Exhibition this morning? Be specific - name a section, not "the whole thing."
  2. What would you do differently if we ran it again next week?
  3. Which week of the last six was hardest, and why that one?
  4. What did you learn about yourself that you didn't know in August?
  5. What did we do that we should never do again?

Guide writes too, at a desk, visibly - and answers the same prompts.

11:15–11:45 - VOCAL GROUP DEBRIEF (30 min). The middle third, run in three passes:

Circle up. Everyone has their sheet in hand, which means nobody has to invent an answer under pressure. Two columns on the board: WORKED and WOULD CHANGE.

  • 11:15–11:28 - This morning. Walk the Exhibition in order, section by section. Whoever owned a section speaks about it first. Anything that broke gets named plainly and without blame.
  • 11:28–11:38 - The whole quest. Prompts three and four, round the room, with the walls right there to point at.
  • 11:38–11:45 - Never again. Prompt five, and take it seriously - it produces the most useful thing they'll say all day. Write every answer down verbatim.

Guide contributes as one voice among many - observations from the back of the room, not a verdict on the morning.

11:45–12:00 - FLEX (15 min).

Deliberately unallocated, because one of these will need it and you won't know which until you're in it:

  • Callouts, long version - the default use, and the best one. Every learner gets named by somebody. Track it on paper and quietly fill any gaps yourself so nobody leaves unmentioned. Push for callouts that cross the room rather than between friends.
  • An unfinished argument - if the debrief opened something real, let it run here rather than closing it at 11:45.
  • What happens Monday - if it's already been said, keep it to two minutes at the end regardless: the Contract stays up and gets used, the Town Hall structure they designed starts Monday, the mentorship pairings hold, the Spark commitments begin, the next quest starts.

Close on the same line either way: "Build the Tribe is finished. The tribe isn't."

// guide note

The thirds exist so the shape of the hour keeps changing - solo, then group, then whatever it needs. Move physically between them: writing at desks, circle for the debrief, standing for callouts. Three changes of body position in an hour is roughly what it takes to hold this age group through it.

optional · only if the day allowsfriday rituals · template

ICEE #6, the 360 and the last Share Chair - optional

// why this is optional and not scheduled

Friday's content today is the Exhibition. The normal Friday ritual stack doesn't run on a day like this one, the same way it doesn't run on the Week 3 Adventure Day - and a studio that has just performed for its families for forty-five minutes has already reflected harder than any survey will get out of it. The hour at 11:00 does the real work.

So this is a template, not a block in the schedule. Use it if the morning finishes early, if the reflection hour runs short, or on the Monday after - a sixth data point collected on Monday is worth far more than one squeezed out of a tired room on Friday afternoon. If you don't run it at all, say so out loud rather than letting it quietly vanish: "No ICEE today - we were busy having an Exhibition."

ICEE #6 (10 min) - the closing data point, and the only one taken after the studio has seen what it built.

  • Same four numbers, self and studio: Intentionality, Civility, Excellence, Energy. Same scale as every other week.
  • Put all six weeks on one chart and hand it to them before they rate. Today is the one week where seeing the trend first improves the answer rather than skewing it - the question is "where did we end up, and does the shape look right to you?"
  • Guide rates themselves aloud first, as always. Accuracy is the only thing being asked for; a flattering last week is worth nothing to the studio that inherits this room in September.

The 360 - already covered if you ran the 11:00 reflection. The group debrief asks the same questions in prose and asks them better. Don't run it twice.

The last Share Chair (15 min) - the natural home is the 1:00 afternoon block if Improv isn't running. Anything written during the quest, read aloud, Share Chair Standard observed. Say plainly that it's the last one of Build the Tribe and the first of the rest of the year.

Where the arc stands: ICEE #1 W1D4 · #2 W2D5 · #3 W3D5 (or the Monday after) · #4 W4D5 · #5 W5D5 · #6 here, optional. The last scheduled Share Chair of the quest is W5D5.

12:00 – 1:00 · 60 minlunch

Lunch

Standard rhythm. They'll still be flying. Let them.

1:00 – 1:50 · 50 minafternoon

Improv (Clare) or open studio

Friday afternoon as normal if Improv is running. If not, an open studio block is a reasonable use of the day - they have earned it and nobody will concentrate on anything new.

1:50 – 2:40 · 50 minpack down

Pack down - what stays up

The room comes back to being a studio, but not everything comes down. Decide as a studio, out loud, what stays for the year:

  • Stays: the signed Contract, the Town Hall structure, the Rules of Engagement, Standard of Excellence v1 and v2 side by side, the Work It Out poster, both Trading Card sets, the mentorship board, the Roles board, and the Studio Manual binder - somewhere learners can reach it without asking.
  • Comes down: event staging, chairs, signage, the caption cards.
  • Goes in the folder to take home: PWGs, Spark journals, and every photo.

Let them argue about the borderline cases. What a room chooses to keep on its walls says more than anything it says about itself.

2:40 – 3:00 · 20 min20 min during btt

Studio Maintenance

The last one of the quest. Hold the Standard properly - ending on a sloppy one undercuts six weeks of insisting it matters.

If the ten minutes have been handed back (see W5D1) - this block is 2:50–3:00 and pack-down ran to 2:50.

If they were handed back in Week 5, this runs in ten - and the studio should notice that it can.

3:00 – 3:10 · 10 mindaily ritual

Character Callouts

Short today - the long version already happened at 11:45. One callout for the studio as a whole from the guide.

3:10 – 3:15 · 5 minclosing

Reflection

One question, and it's the last of the quest: "What are you taking with you?" Quick round. No elaboration and no summing up afterwards.

3:15 – 3:30 · 15 minpickup

Pickup

Send-off by name, exactly the way it happened on day one, six weeks later. Let it take a beat longer than usual.

04

Go deeper · stretch · empower

For learners ready to lead

  • Every visible job is already claimed. The stretch is the invisible one: ask someone to watch for the family standing alone or the learner whose station nobody has visited, and go fix it.
  • Hosting their own Week 3 Spark learner closes a real loop. Honour those pairings where they still hold.
  • Ask a learner to run the 11:00 reflection rather than the guide. It's an hour of facilitation and by now several of them can do it.

For learners who need more scaffolding

  • Reading the written piece from a card is a completely legitimate Launch Circle. Say so this morning, to everyone, so it isn't anyone's special arrangement.
  • The 8:45 dry run is the accommodation - nobody improvises anything for the first time in front of their parents.
  • An hour of reflection is long. Break it with the movement between its three parts - solo, circle, flex - and let people stand.

For specific learner needs

  • A room full of adults is a lot. The quiet spot was identified yesterday - point at it again this morning.
  • Playing the film twice is partly for the nervous learners: nobody has to be watched watching themselves for the first time in a silent room.
  • Family dynamics are unpredictable and today is emotionally loaded. Stay near the learners for whom a parent's presence is complicated, without hovering.

For the guide

  • The commonest way an Exhibition fails is a guide filling a silence. Let them sit.
  • If something goes wrong, don't step in to fix it in front of families. A learner-run event that visibly recovers beats a smooth one you rescued.
  • In the reflection, contribute as one voice - observations from the back of the room, not a verdict on the morning.
  • Before you leave: write down what you'd change about the six weeks while it's fresh. The reflection tab of the planning sheet exists for this and you will not remember in October.
05

Parent communication today

Talking points for this week's email. Drop these into an AI assistant along with two or three live notes from your actual week - a name, a moment, something that surprised you - and it'll give you a draft in your own voice. The specifics are what make it land; the structure below is just the scaffolding.

The draft underneath is an example of the shape and the tone, not a template to send as-is. A parent who gets the same email as every other parent can tell.

// example draft · a shape, not a template

Subject: Thank you - and what happens Monday

Hi families,

Thank you for coming. I want to be clear that I didn't run anything this morning. The learners welcomed you, gave the tours, read the Contract aloud, introduced the film, and walked you through their own work. I stood at the back, which was harder than it sounds and entirely the point.

Before you arrived we took the Standard of Excellence off the wall - the one they wrote in the first week, from imagination, before any of this had happened - and read it out. Then I asked one question: did we do it? They answered honestly, including where the answer was no. That was the truest moment of the six weeks.

We spent an hour after break going back through it all properly - what worked, what they'd change, and what this studio should never do again. That last question got the most useful answers of the day and it will shape the next quest.

Monday isn't a fresh start, and that's the point. The Contract stays on the wall and gets used. The Town Hall structure they designed themselves on Wednesday begins. The mentorship pairings hold. The learners who committed to our youngest studio start doing that. Everything they built is now just how this room works.

Thank you for the cardboard, the signed forms, and for trusting us with them for six weeks. Build the Tribe is finished. The tribe isn't.

- [your name]

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