// week 06 · day 03 · wednesday · the studio designs its own year

One voice among many.

The last Town Hall of the quest and the first of the year. The studio decides how Town Hall runs from now on - how often, who leads, how topics get raised, what happens when they can't agree, and what the guide's role in it is. The guide sits in the circle as a member: hand up, one turn, no extra weight.

Town Hall #6 The studio proposes its year Exhibition roles claimed Fix list worked ↓ Jump to Quest
01

The day's purpose

By 12:00 today the studio has adopted its own Town Hall structure for the year - including a role for the guide that they defined.

// success criteria · 01

All five questions got answered

Decisions, not discussions. A Town Hall that debated beautifully and decided nothing hasn't done the job.

// success criteria · 02

They defined the guide's role

Not you. Whatever they propose is worth more than anything imposed - and it tells you what six weeks actually did.

// success criteria · 03

The guide participated as a member

Present, contributing, hand up, one turn. Not presiding, and not performing absence either.

02

Supplies & setup

Prepared before arrival

  • The five questions posted - ideally on Monday, so the studio has three days
  • Town Hall leader coached - the fifth and last new leader of the quest; check the leaders list. Timekeeper named
  • Fix list from Tuesday collated and sorted by artifact, with names against items
  • Exhibition role list ready for the afternoon
  • Your own honest view on question five - ready to give if asked, not before

Materials

  • Large paper to write the adopted structure on as it's decided - it goes on the wall, so it gets written in the moment, not typed up later
  • All artifacts still out from yesterday
  • Materials for whatever the fix list actually needs
  • Full Lip Dub kit, in case the studio voted for a reshoot
03

Minute by minute

8:00 – 8:25 · 25 minarrival

Arrival & Free Time

Standard rhythm. Thinking Puzzle up by the cubbies.

8:25 – 8:30 · 5 mintransition

Settle

Standard rhythm.

8:30 – 8:50 · 20 minnon-negotiable launch

Morning Launch - one voice among many

Talking points, not a script. Hit these in your own words - the studio can tell the difference, and the ones that land are the ones you actually mean.

The opener (3 min):

"Last Town Hall of the quest today. And there's one thing different about it: I'm in the circle as a member, not as the guide. Hand up like everybody else. One turn like everybody else. If I want to say something I wait my turn, and if the leader doesn't call on me, I don't say it."

"That's not me stepping back or going quiet. I'll be in it. I just don't get extra."

The core (12 min) - prepping the actual question:

"Build the Tribe ends Friday. Town Hall doesn't. So today's job is to decide what Town Hall looks like for the rest of the year."

Give them the checklist now so they walk in with answers rather than inventing them live:

  1. How often does Town Hall run, and when?
  2. How does the leader get chosen? Does it rotate?
  3. How does a topic get on the agenda, and who can put one there?
  4. What happens when the studio can't agree?
  5. What is the guide's role in it?

On number five, be straight with them: "You're deciding what my job is in that room. I'll tell you what I think if you ask me - and I'd rather you worked it out first and then asked."

Three minutes of silent writing on the five before anyone talks.

The close (5 min):

"Afternoon is Exhibition prep. Roles get claimed, and we run the fix list from yesterday."

8:50 – 9:00 · 10 mindaily rhythm

Habit & Character Goals

Standard rhythm.

9:00 – 9:40 · 40 minmath time

Math Time

Standard rhythm. Schedule ownership continues: math sits inside it, so the block may move - what doesn't move is that it happens and the PWG opens first.

9:40 – 9:50 · 10 minexit ticket

Rocket Math

Standard rhythm.

9:50 – 10:20 · 30 minsnack

Snack

Standard rhythm.

10:20 – 11:20 · 60 minela block

ELA Block - D.E.A.R. + Town Hall prep

  • 10:20–10:50 · D.E.A.R. (30 min): Silent reading.
  • 10:50–11:20 · Prep (30 min): Anyone bringing a topic writes two sentences. Everyone else writes a proposed answer to at least two of the five checklist questions. A Town Hall where a studio arrive with written proposals runs completely differently from one where they arrive with opinions.
11:20 – 12:00 · 40 mintown hall #6

Town Hall #6 - the studio proposes its year

// purpose

A studio that can design its own governance has stopped being a group of learners in a room. Proposing the structure is the proof - not being told they've earned it. This is the last Town Hall of the quest and the first of the year.

Learner-led, rotating leader. Whoever hasn't led yet gets it - check the list, and if that person is quiet, coach them Monday and give it to them anyway.

Agenda:

  1. 11:20–11:25 - Open. Leader welcomes, reads the agenda, names the timekeeper.
  2. 11:25–11:50 - The five questions, worked in order. The leader drives toward a decision on each rather than a discussion about each.
  3. 11:50–11:57 - Read it back. The leader reads the whole proposal aloud so the studio hears what it just built.
  4. 11:57–12:00 - Adopt it. It starts Monday.
// what “one voice” means in practice

The guide participates. The guide does not preside.

Sit in the circle at learner height. Hand up like everyone else, and speak when called on - not before, and not extra. Contribute genuinely: if you have a view on how often Town Hall should run, say it as your view, once, and let it be weighed like anyone's.

What this is not: it is not a withdrawal, a test, or a performance of absence. Being deliberately unhelpful in a room full of learners this age isn't a teaching method - a guide who goes quiet to prove a point has stopped role-modelling, which is the actual job. The goal is a room that doesn't need the guide to hold it together, and that gets built over months by being a good participant, not by staging a disappearance.

So: still greet people. Still answer a direct question. Still stop something unsafe. Still be a person in the room. The only thing you give up for forty minutes is the extra weight your voice normally carries.

The question to ask yourself afterwards, privately: how many times did the room actually need me? Write the number down. Ask it again in October and in February. That trend is the real measure of whether this studio is becoming self-governing - not whether you managed to say nothing on one Wednesday.

If it stalls: the leader can call on you like anyone else, and you answer honestly and briefly. Being asked is not the same as taking over.

12:00 – 1:00 · 60 minlunch

Lunch

Standard rhythm.

1:00 – 1:50 · 50 minexhibition prep

Exhibition roles claimed

// first 15 minutes of this block

Studio Manual v1 (15 min)

Six weeks of offcuts become one document. The Manual Editor and two others collate; everyone else starts on Exhibition roles.

What goes in - all of it already exists, scattered:

  • The Rules of Engagement that got cut at Week 2's Town Hall. The studio was told three times that these go in the Manual and that the Manual is real. This is the moment that becomes true.
  • The Share Chair Standard.
  • The Town Hall structure adopted this morning.
  • The kitchen norm, and any other studio norm that isn't one of the five Rules.
  • How compass checks work.

It does not need to be beautiful. It needs to be one document, in one place, that exists on Friday. Print it, put it in a binder, put the binder somewhere learners can reach without asking.

If the Manual Editor role was never taken, ask three learners now. Fifteen minutes of collating is a good job for someone who'd rather not be a Welcomer tomorrow.

Every learner takes a role for Friday. The room has to run without a guide presenting, so every job that needs doing needs a name against it.

  • Welcomers - meet families at the door, by name where possible.
  • Tour leads - walk families past the mirrors, the Contract, the boat photos and the Lip Dub storyboard (plus the Portrait Wall and Chain Reaction loop, if the studio ran those Week 4 backup activities).
  • Premiere crew - introduce the Lip Dub, run the screen and sound.
  • Contract readers - read it aloud, split across several learners.
  • Launch Circle hosts - run the circles at the end.
  • Spark & guest hosts - look after the visiting studios. Week 3 coming back around.
  • Timekeeper - the schedule is tight on Friday and somebody has to own it.

Rehearse the handovers, not the content. Learner-run events don't fail in the middle of a section - they fail in the six seconds between two of them.

1:50 – 2:40 · 50 minquest · btt

Quest - working the fix list

// purpose

Yesterday the studio marked what was done, what needed fixing, and what they weren't showing. Today they do the fixing. This is the last chance to change anything they've made in six weeks - and knowing that is what makes them take it seriously.

How it runs (45 min):

  1. Fix list on the board, sorted by artifact, each item with a name against it.
  2. Learners work their own items. Most are small - a Trading Card that needs rewriting, a poster with a word missing, a photo caption nobody wrote.
  3. Anything marked NOT SHOWING stays not shown. Don't relitigate it. If a learner has since changed their mind, that's their call to reopen.
  4. Reshoot, if the studio voted for one yesterday: it runs here, in this block, and nowhere else. The fix list shrinks accordingly - name which items are being dropped rather than letting them quietly not happen. Tomorrow is the room build and the technical rehearsal, and a film that changes on Thursday can't be tested on the real screen in the real room, which is the whole point of Thursday.

Close (5 min): what's left on the list for tomorrow. Tomorrow is build day, not fix day, so anything unfinished tonight either gets finished tomorrow morning or doesn't go on the wall.

Note the time: if the ten minutes have been handed back, this block runs 1:50–2:50.

2:40 – 3:00 · 20 min20 min during btt

Studio Maintenance

Standard rhythm plus staging - what moves where tomorrow, and who's moving it.

If the ten minutes have been handed back (see W5D1) - this block is 2:50–3:00 and Quest ran to 2:50.

3:00 – 3:10 · 10 mindaily ritual

Character Callouts

Callouts from Town Hall: whoever built on someone else's proposal instead of starting over, and whoever changed their mind out loud.

3:10 – 3:15 · 5 minclosing

Reflection

One question: "What did we decide today that you'll still be living with in March?"

3:15 – 3:30 · 15 minpickup

Pickup

Send-off by name.

04

Go deeper · stretch · empower

For learners ready to lead

  • Leading the Town Hall that designs Town Hall is the biggest facilitation job of the quest. Give it to whoever hasn't led, and coach them properly on Monday rather than the morning of.
  • Ask someone to write the adopted structure on the wall as it's decided. Capturing a decision accurately in real time is a real skill and it makes the document theirs.
  • The Exhibition timekeeper role is worth offering to someone who has held a small role well - Friday's schedule is tight and it genuinely matters.

For learners who need more scaffolding

  • Written proposals from the ELA block mean nobody has to invent a position live. That's the whole reason the prep block exists.
  • Notes handed to the leader remain a legitimate route to contributing.
  • Exhibition roles vary enormously in exposure. Make sure the quieter jobs are described as attractively as the visible ones.

For specific learner needs

  • Forty minutes in a circle is long. Standing at the back needs no permission - that's been a norm since Week 2 and it holds today.
  • A learner who wants a role but not a public one should be steered toward timekeeper or premiere crew before roles get claimed.
  • Anyone anxious about Friday should walk the room with you at some point today. Familiarity with the space does more than reassurance.

For the guide

  • Participate genuinely. One voice means one voice - not zero. A guide who says nothing has withdrawn, and withdrawal is not the same as sharing power.
  • Wait to be called on. That's the whole discipline, and it's harder than staying silent because you still have to want to contribute.
  • If they ask what you think about question five, answer honestly and briefly. Being asked is not taking over.
  • Afterwards, privately: count how many times the room actually needed you, and write the number down. Ask again in October. That trend is the measure - not any single day's performance.
05

Parent communication today

Talking points for this week's email. Drop these into an AI assistant along with two or three live notes from your actual week - a name, a moment, something that surprised you - and it'll give you a draft in your own voice. The specifics are what make it land; the structure below is just the scaffolding.

The draft underneath is an example of the shape and the tone, not a template to send as-is. A parent who gets the same email as every other parent can tell.

// example draft · a shape, not a template

Subject: They designed how their year will run

Hi families,

Today was the last Town Hall of Build the Tribe and the first of the year. The agenda item was this: Build the Tribe ends Friday, but Town Hall doesn't - so what should it look like from now on? They had to decide how often it runs, how a leader is chosen, how topics get raised, what happens when they can't agree, and what my role in it should be. I let them work that last one out and then asked them to tell me.

I sat in the circle as a member rather than as the guide: hand up like everyone else, one turn like everyone else. Not silent - I contributed, and I answered when asked - but without the extra weight my voice usually carries. The point isn't for me to disappear; it's for the room to work whether or not I'm holding it together. That gets built over months of being a good participant, not by an adult refusing to speak.

What they adopted starts Monday. It's on our wall in their handwriting.

In the afternoon they claimed their Exhibition roles and worked through the fix list from yesterday. Friday - Exhibition runs 9:15–10:00, and they'd like you seated before then.

- [your name]

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