// week 01 · day 01 · monday · the most important day of the year

Welcome & the year ahead.

First day. The studio is watching everything. We model the year on Day 1 — the schedule runs as designed, transitions happen cleanly, the Hero's Journey gets named, and the standards we'll live by all year get spoken into existence by the guide, alongside the learners, with full presence and warmth.

Hero's Journey · The Ordinary World Setting the Standard Studio Tour PWG kickoff
01

The day's purpose

By 3:30 today, every learner should be able to say "I know what tomorrow looks like, I know what excellent looks like, and I know I belong here."

// success criteria · 01

They know the schedule

Every learner has walked through every block of the day with the guide. The schedule poster is on the wall.

// success criteria · 02

They've started a PWG

Every learner has the first page of their Personal Working Guide started. The guide shared theirs first.

// success criteria · 03

They felt welcomed

The warmth was real. The standard was clear. Both can be true. New learners feel safe. Returners feel trusted.

02

Supplies & setup

Posted on the walls before learners arrive

  • The full daily schedule (poster-size, the one on this site)
  • The Hero's Journey wheel (4 stages, big and clear)
  • Six empty Standard of Excellence posters (Math, ELA, Quest, Town Hall, Snack, Maintenance) — to be filled in across Week 1
  • The Operating Map placeholder — the long-term vision of D2
  • Names tags / name cards for every learner at their workspace

Physical materials

  • Personal Working Guide template printouts (one per learner + one for the guide, filled in as an example)
  • A small ball (for the name game)
  • Habit & Character Goals notebook for each learner
  • Sticky notes for the Ordinary World activity
  • Whiteboard markers (working condition checked)
  • Computers/Chromebooks set up, IXL logins verified
  • Snack ready, water station refilled, hand-washing supplies checked
03

Minute by minute

The full day, block by block. Each block links to the guide notes for that activity below.

8:00 – 8:25 · 25 min arrival

Arrival & Free Time

Guide moves: Greet every learner by name at the door. New learners get a warm "I'm so glad you're here" and a quick wayfinding ("your name card is at that spot — that's yours for today").

  • Name cards at workspaces. Returners can find their own; new learners are walked to theirs.
  • Optional reading or quiet activity available. Avoid free play here — set the tone that this is settle-in time, not chaos time.
  • Watch for: any learner who looks nervous. A short check-in goes a long way today.
8:25 – 8:30 · 5 min transition

Settle

Gather to the launch space. Today, model the transition slowly and explicitly: "We're going to move to the launch space. When the bell rings, we stop what we're doing, put things back where they belong, and walk — not run — to the carpet. Let's try it."

8:30 – 8:50 · 20 min non-negotiable launch

Morning Launch — The Hero's Journey opener

The opener (3 min):

"Good morning, heroes. Welcome to D2. I'm so glad you're here. Today is the first day of a whole year together, and the first thing I want to tell you is this: everything we do this year — every game, every challenge, every hard moment, every snack, every Town Hall — is part of something bigger. It's part of your Hero's Journey. Today we start it together."

The Hero's Journey wheel (8 min):

Walk through the four stages using the wheel on the wall:

  1. The Ordinary World — where you start. What you already know how to do. Who you already are.
  2. The Call & the Threshold — something happens. A challenge. A chance. Do you say yes?
  3. Tests, Allies, Enemies — the journey is hard. You meet others. Some help. Some don't. You get stronger.
  4. Return with the Elixir — you come back changed. You have something to share with the people around you.

Then say: "Heroes don't journey alone. They find their fellow heroes. The people in this room are your fellow heroes this year. So before we do anything else — let's meet each other."

The name game (8 min):

Roll a ball. Whoever catches it says their name + one thing they like + one thing they're excited about this year. Pass it on. At the end, see if anyone can recall every name. (For older returners — make it a challenge: "Can you say everyone's name + their one excitement?")

The close (1 min):

"At 8:50 we move to Habit & Character Goals. The launch ends at 8:50 every day — if you had something else you wanted to share, come find me at snack and tell me then. Time is real. The schedule is real. Let's stand up."

// guide note

The hard cutoff at 8:50 is a teaching moment, not a constraint. The studio watches whether you actually hold it. Hold it. Even if the conversation was great. Especially if the conversation was great — that's when the lesson lands.

8:50 – 9:00 · 10 min first time today

Habit & Character Goals — first introduction

Today's version is intro-only. The full version starts tomorrow.

  • "This is Habit & Character Goals time. Every day. Ten minutes. It's how we close the gap between who we are and who we're becoming."
  • Open the notebooks. Today's prompt: "One habit I want to build this year, and one character trait I want to grow." Write it. Date it. Done.
  • Guide shares theirs on the board. Model the format. Model that it's okay if it's simple.
9:00 – 9:40 · 40 min math time

Math Time — what does excellent math time look like?

This is not a math-content day. This is a "how we do math" day.

  • "Math time is 40 minutes. It happens every day. By May, every one of you will know exactly how YOU work best during math time — that's called your Personal Working Guide. We start mine today."
  • Guide models their own PWG on the board (filled out as an example). "I work best with headphones, sitting at a window, with the math notebook open. I take a 30-second stretch every 15 minutes. I do my hardest problem first."
  • Hand out blank PWG templates. Today: just the Math Time section. They fill in: where do they want to sit? Do they want headphones? Music? Quiet? When do they want to take a brain break?
  • Open IXL — make sure logins work. Look at the recommendations. Don't grind problems — talk about the page. Look at one video together as a model.
  • If the studio is ready, learners do 5–10 min of actual problems. If not, that's fine. The standard got set.

Watch for: any learner whose computer doesn't work. Note it. Tech Helper role will be introduced Week 2 — for now, the guide solves it.

9:40 – 9:50 · 10 min exit ticket

Rocket Math

"Rocket Math locks after 10 minutes — so it's an exit ticket. When you're done, you wash your hands and go to snack. That's the rhythm every day."

  • Walk through the Rocket Math interface. Today's level: wherever each learner is from last year (returners) or a starting placement (new).
  • Hand-washing reminder — this is the first hand-washing of the year, model it explicitly.
9:50 – 10:15 · 25 min snack

Snack

Free time, social, eat. The guide uses this time to check in with any learner who looked nervous earlier, and to actually eat their own snack alongside the studio — guide is part of the tribe.

  • Norm to seed: "When we eat, we sit. We don't run with food. Tomorrow we'll talk about why."
  • Trash protocol introduced: wrappers in the bin, lunchbox back to your bag, table wiped if it needs it.
10:15 – 11:20 · 65 min ela block · day 1

ELA Block — what does excellent ELA time look like?

Mirror the math block, for ELA. Today's structure:

  • 10:15–10:30 · Discussion (15 min): "ELA is reading, writing, and the skills that make both possible. By May, you'll have written things you're proud to share. Today we set how we show up to ELA."
  • 10:30–10:50 · PWG · ELA section (20 min): Each learner fills in their ELA section of the Personal Working Guide. Guide shares theirs.
  • 10:50–11:20 · First free write (30 min): Prompt: "The Story of My Summer." Guide writes alongside. Model good posture (feet flat, paper square, pencil grip). Model getting started ("I'm going to write about the day I went to..."). Model perseverance ("I don't know what comes next, so I'm going to write 'and then' and see what happens").

Watch for: any learner stuck. The Writing Coach role is later — today the guide circulates. This sets the bar for what writing time feels like.

11:20 – 12:00 · 40 min monday variable

Extended ELA + Typing Club

  • 11:20–11:50 (30 min): Share-aloud time for anyone who wants to read their Story of Summer. Voluntary. Model first if no one volunteers — guide reads theirs.
  • 11:50–12:00 (10 min): Typing Club introduction. Set up logins. Today: just get into the platform; tomorrow the 10-min cutoff is live.
12:00 – 1:00 · 60 min lunch

Lunch

Same protocols as snack. The guide eats with the studio. Hand-washing happens before lunch — model it.

Norm to introduce: kitchen use. "Some of you will use the kitchen this year. We'll talk about how next week — for now, only with a guide."

1:00 – 1:50 · 50 min civilization

Civilization — first session

Lorem ipsum dolor sit amet — confirm Civ curriculum direction for the year before populating this block. Likely opens with an identity / community / belonging framing to align with Hero's Journey week 1.

Default if curriculum not yet locked: use the time as Studio Tour Round 2 — the parts of the school you haven't seen yet. Cafe, kitchen, outdoor space, where the other studios are.

1:50 – 2:50 · 60 min quest · btt

Quest — Hero's Journey deep dive + the Ordinary World

The activity (45 min):

  1. "This year, every quest is part of your Hero's Journey. Today we make sure we know our own starting place — our Ordinary World."
  2. Each learner draws and labels their Ordinary World on a sticky-note constellation. Prompts: Where do I live? What am I good at? What do I love? What am I scared of? Who are the people in my world?
  3. Pair-share with a partner — partner asks one curious follow-up question.
  4. Whole-studio share — each learner names one thing from their constellation.

The close (15 min):

"The Call is coming. This year, the Call is: What kind of hero do you want to become? You don't have to answer that today. But notice it. Carry it. We'll come back to it."

Post the constellations on the wall. They stay up all week.

2:50 – 3:05 · 15 min first time today

Studio Maintenance — introducing the practice

"Every day at 2:50 we make the studio sacred again. We put it back the way we want to find it tomorrow. This is how we say thank you to the space."

  • Walk through the maintenance zones (you'll formalize the role next week — today, everyone helps with everything).
  • Guide picks up trash alongside the studio. This is not "the kids clean up" — this is "we clean up together."
3:05 – 3:15 · 10 min first time today

Character Callouts — introducing the ritual

"Every day before pickup, we give Character Callouts using the studio script:
"I have a character callout for [learner(s)] for [what they did] and I call that [character trait(s)]." Specific. Named. The trait matters — see the character traits reference for the working list. We resist "friendship and fun" as a catch-all — that's Spark territory. D2 names the actual trait at work: courage, perseverance, generosity, self-control, integrity, etc."

  • Guide goes first to model. Specific, short, warm. "I want to call out [learner] for asking such a thoughtful question during launch. It made everyone in the room think harder."
  • Invite voluntary callouts. Don't pressure. If only 3 happen today, that's fine.
3:15 – 3:30 · 15 min closing

Reflection & Pickup

"Take a breath. We did it. First day of the year. Pack up. When your grown-up arrives, tell them one thing you loved about today."

Send-off at the door — by name, with eye contact, "see you tomorrow." Repeat for every learner.

04

Go deeper · stretch ideas · empower further

For returning leaders

  • Quietly invite one returner to help with the name game ("Can you remember everyone's name at the end? Be the example.")
  • After Quest, pull a returner aside: "I noticed you held the cutoff really well today. That's huge. Thank you."
  • Plant the seed: "Next week we'll name Leadership Roles. Start thinking about which one you'd want."

For new learners coming in nervous

  • Pair them at lunch with a calm returner you trust.
  • Check in at snack and at the end of Quest. Just briefly. "How are you doing?"
  • Don't push voluntary participation in Callouts — let them watch today.

For learners with reactive or impulsive patterns

  • Pre-arrange a designated chair / fidget / quiet corner before they arrive. Don't make it a surprise or a consequence — make it a tool that was here for them.
  • When you see the first wobble, name it gently and offer the tool. "I see you're feeling a lot — your quiet chair is right there if you want it."
  • Do not address impulsive moments in front of the whole studio today. Side conversations only. Set the relationship before setting the boundary.

For the guide

  • Hydrate. Eat. Today is a marathon. The studio will read your energy.
  • Write a quick note tonight: what worked, what didn't, what one learner needs tomorrow that I noticed today. Bring it tomorrow.
  • Don't try to "set everything" today. The standards are set across the week. Today is the welcome and the spine.
05

Parent communication today

Send a short end-of-day note to all D2 families. Keep it warm, brief, and concrete.

Lorem ipsum — sample message for editing:

Subject: First day of D2 — they did it

Hi families, what a wonderful first day. We opened the year with the Hero's Journey, met each other through games, started our Personal Working Guides, and took the first steps into the rhythm of our studio. Your learners are heroes-in-progress and we're so glad to be on this road together. Tomorrow we tackle a big one — the difference between equality and equity. More to come. Best, Jordan.
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