// week 02 · day 04 · thursday · the most useful artifact of the week

Trading cards.

Every learner makes a card for themselves - stats, what they're levelling up, their special ability, and what they need from the tribe. Then the whole studio reads each other's. It's the most summer-camp thing we do all week and it produces the artifact we'll use most.

Trading Cards School-Wide TH #2 PWG goes public Craft block energy ↓ Jump to Quest
01

The day's purpose

By 3:15 today, every learner has a finished card on the wall - and has read enough of everyone else's to know who to go to for what.

// success criteria · 01

Every learner, no exceptions

All cards finished and displayed. A missing card on the wall says something loud about who belongs.

// success criteria · 02

Every card names a need

Not just strengths. If the needs fields are all blank or jokey, the guide's own card wasn't brave enough.

// success criteria · 03

The cards got read

Sticky notes spread across the whole studio, not clustered on four popular kids.

02

Supplies & setup

Prepared before arrival

  • The guide's own finished card - made in advance, at full quality, with a real "what I need" on it. This is the single most important prep item today.
  • Cardstock pre-cut to roughly 4×6 in - one per learner plus spares for restarts
  • The five fields drawn large on the board, or printed faintly on the card backs
  • Display method sorted in advance: pocket chart, pegboard, or string and clips. Cards must be removable and readable.

Materials

  • Markers, colored pencils, stickers - more than you think
  • Sticky notes, a small stack per learner, for the gallery walk
  • Plain drafting paper for the ELA block draft
  • Music and a speaker for the build block
  • Card sleeves if the budget stretches - they make the cards feel like objects rather than worksheets, which matters more than it sounds
  • PWG folders, out and open during the build
03

Minute by minute

8:00 – 8:25 · 25 minarrival

Arrival & Free Time

Standard rhythm. Greet every learner by name. The Daily Thinking Puzzle is up by the cubbies.

8:25 – 8:30 · 5 mintransition

Settle

Bell, tidy, walk to the launch space. By Week 2 this should need no narration - if it does, narrate it once more.

8:30 – 8:50 · 20 minnon-negotiable launch

Morning Launch - what are you actually good at?

Talking points, not a script. Hit these in your own words - the studio can tell the difference, and the ones that land are the ones you actually mean.

The opener (3 min):

Hold up your own finished Trading Card. Don't explain it yet - just read it out loud, all five fields, including the awkward one.

Then: "That's mine. Everybody's making one this afternoon."

The core (12 min):

Walk the five fields on the board:

  1. Name - and what you actually want to be called.
  2. My stats - three things you're good at. Anything counts. Finding lost things. Cartwheels. Remembering birthdays. Not just school things.
  3. Currently levelling up - one thing you're working on and haven't got yet.
  4. Special ability - the thing someone could come to you for.
  5. What I need from the tribe - pull this straight from your Personal Working Guide.

Spend most of the time on special ability and what I need, because those are the two that make the card useful rather than decorative.

On special ability: "It has to be something a person could actually walk up and ask you for. 'Being nice' isn't one. 'Explaining fractions a different way' is one. 'Helping someone find the start of a story' is one."

On needs: "This is the one that feels weird to write down. It shouldn't. Everyone in this room needs something to do their best work - we established that on Monday. Writing it down just means people don't have to guess."

The close (5 min):

"Two rules for this afternoon. One: every single person finishes a card, no exceptions, they all go on the wall. Two: no card is a joke card. You can be funny - several of you are - but the card has to be true."

// guide note

Make your own card before today. Not a sketch, not a plan - a finished one, at the quality you want theirs to be. Yours sets the ceiling in both directions: if your "what I need" is safe and shallow, every card in the room will be safe and shallow. Put something genuinely true on it. "I need quiet for the first ten minutes of the morning or I'm short with people" is the register you're aiming for - real, but not heavy enough to make a ten-year-old worry about you.

8:50 – 9:00 · 10 mindaily rhythm

Habit & Character Goals

Standard rhythm.

9:00 – 9:40 · 40 minmath time

Math Time

Standard rhythm.

9:40 – 9:50 · 10 minexit ticket

Rocket Math

Standard rhythm.

9:50 – 10:20 · 30 minsnack

Snack

Standard rhythm.

10:20 – 11:20 · 60 minela block

ELA Block - software + card drafting

  • 10:20–10:50: ELA software block.
  • 10:50–11:20: Draft the card in writing first. Plain paper, no markers, no decoration - just the five fields in words. This is the trick that makes the afternoon work: if learners draft in the craft block, they spend forty minutes coloring and write nothing.

Guide circulates during the draft with one question only: "Could somebody actually come and ask you for that?"

11:20 – 12:00 · 40 minschool-wide

School-Wide Town Hall #2

All studios together. D2's job today is to be the studio that models what good looks like - sitting well, hands up, building on each other.

Name it before you walk over: "Spark is going to be watching how D2 sits in there. Not because you have to perform - because next week you're going to be up there helping them, and this is where they decide whether they trust you."

Confirm the school-wide agenda with the other guides. If there's a slot for a studio update, offer it to a D2 learner rather than taking it yourself - ask at breakfast, not on the walk over.
12:00 – 1:00 · 60 minlunch

Lunch

Standard rhythm.

1:00 – 1:50 · 50 mincivilization

Civilization

Confirm Civ curriculum direction.
1:50 – 2:40 · 50 minquest · btt

Quest - Trading Cards

// purpose

The Personal Working Guide is a private document. The Trading Card is the public version of it. Two things happen when they exist: saying "here's what I need" becomes an ordinary thing to do out loud, and "what I'm good at" turns into a resource the whole studio can actually go and use. This is also the most straightforwardly fun block of the week - let it feel like camp craft hour, because that's what it is.

Setup: Cards pre-cut to a generous size - roughly 4×6 inches works far better than real trading-card size for handwriting. Five fields printed faintly on the back, or drawn on the board for copying.

1 - The model (5 min):

Your card again, briefly. Then hand it to a learner and let it circulate while they work. Yours should end up dog-eared.

2 - The build (25 min):

  1. Music on. Materials in the middle. This is a craft block and should sound like one.
  2. Learners transfer their morning draft onto the card and decorate.
  3. Guide circulates with the same single question from this morning: "Could somebody actually come and ask you for that?" Push "being kind" to "noticing when someone's left out and going to get them."
  4. Second pass, quieter, to anyone whose needs field is blank or says "nothing": "You wrote something in your PWG about this. Put that."

3 - The gallery (12 min):

  1. All cards laid out on tables. Not traded - walked.
  2. Everyone gets a small stack of sticky notes. The task: read as many cards as you can and leave at least two notes, each one saying "I'd come to you for ___."
  3. Rule: you can't leave both your notes on the same person, and you can't leave one on your best friend. Spread it out.

4 - The close (8 min):

  • Ask for three volunteers to read out their what I need field. Guide goes first if nobody moves.
  • Then: "That's the list. That's what this room needs to do its best work. Nobody in here has to guess anymore."

Carry forward: The cards go up in a display where they can be pulled down and read - a pocket chart, a pegboard, string and clips, anything that isn't sealed behind glass. From now on, when a learner is stuck this year, the guide's first line is: "Go read the cards. Who's got the special ability you need?" Say it enough times in September and by November they'll go without being told.

2:40 – 3:00 · 20 min20 min during btt

Studio Maintenance

Standard rhythm, 20 minutes. Card display goes up as part of maintenance - learners hang it.

3:00 – 3:10 · 10 mindaily ritual

Character Callouts

Rich day for callouts. Watch for whoever wrote the bravest "what I need," and whoever left sticky notes on someone they don't usually talk to.

3:10 – 3:15 · 5 minclosing

Reflection

One question: "Whose special ability are you going to use first?"

3:15 – 3:30 · 15 minpickup

Pickup

Send-off at the door, by name, with eye contact. Every learner, every day.

04

Go deeper · stretch · empower

For learners ready to lead

  • Card Keeper is a natural role to hand off today - whoever builds and maintains the display owns it for the year. Offer it, don't assign it.
  • Ask a returner to make a second card for the studio itself: what is D2 good at, what is D2 levelling up. Hang it above the others.
  • A learner who finishes early gets the best job in the room: go find the three people whose cards have the fewest sticky notes and read theirs properly.

For learners who need more scaffolding

  • "Three things you're good at" freezes a lot of learners. The fix isn't more time - it's someone else going first. Have their Week 1 partner name one for them, then they take it from there.
  • Their partner-interview notes from Week 1 Friday are the cheat sheet. Hand them back today.
  • Offer dictation or drawing instead of writing to the whole studio as a normal option, not to one learner as an accommodation. Monday's lesson applies to Thursday's craft block.

For specific learner needs

  • A learner who writes "nothing" under needs is usually protecting themselves, not being difficult. Don't push in public. Go back quietly with their PWG open.
  • Watch the gallery walk carefully - it's the moment where a learner can end up with an empty card. Seed it: put two of your own sticky notes on the quietest card before you release the studio.
  • Any learner anxious about their card being on the wall gets a choice about where it hangs. Placement is negotiable; participation isn't.

For the guide

  • Your card sets the ceiling. Shallow yours, shallow theirs. This is not a day to model composure.
  • Photograph every card before they go up. They will get damaged, and a learner who loses their card in October will care more than you'd expect.
  • Count sticky notes at the end and quietly even out the distribution overnight if someone got missed. Nobody needs to know you did it.
  • Tonight: read the needs fields as a set. That's your studio's actual operating manual, and it's more useful than anything I can write here.
05

Parent communication today

Talking points for this week's email. Drop these into an AI assistant along with two or three live notes from your actual week - a name, a moment, something that surprised you - and it'll give you a draft in your own voice. The specifics are what make it land; the structure below is just the scaffolding.

The draft underneath is an example of the shape and the tone, not a template to send as-is. A parent who gets the same email as every other parent can tell.

// example draft · a shape, not a template

Subject: Ask to see their trading card

Hi families,

Today every learner made a trading card for themselves. Five things on it: their name, three things they're good at, one thing they're currently levelling up, their "special ability" - the thing someone could come to them for - and what they need from the studio to do their best work.

That last one is the point of the whole exercise. We spent Monday on the idea that everyone needs something different in order to fully take part, and the card is where that stops being a concept and becomes a sentence in your kid's handwriting on our wall.

Then they read each other's and left notes saying "I'd come to you for ___." The cards live on the wall now, and when someone's stuck this year my first answer is going to be "go read the cards."

Worth asking tonight: what's your special ability, and whose are you going to use first?

- [your name]

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