Week 2 deepens what Week 1 seeded. The schedule runs without explanation now. The launches go quicker. The focus shifts to who's on this journey with me? - and how do we help each other? Equity gets installed as the idea underneath everything else. Conflict navigation gets named and rehearsed. The Roles board opens for anyone who wants it. The studio starts to feel like a tribe.
The fence launch, then a build challenge rigged on purpose so they feel it instead of just hearing it.
// day 02 · tuesdayFive steps, a fishbowl demo, and a full afternoon of rehearsal while the stakes are zero.
// day 03 · wednesdayFirst learner-led Town Hall. Rules of Engagement locked and posted. The Roles board opens - as an invitation.
// day 04 · thursdayStats, special abilities, and what I need from the tribe. School-Wide Town Hall #2 at 11:20.
// day 05 · fridayICEE #2, 360, Share Chair, and the Two-Week Mirror - the studio's first honest self-description.
D2 walks through the Spark conflict-navigation tool - not because Sparks need it explained to them, but because D2 learners will be the ones helping in Week 3. Knowing the tool is preparation for leading.
Where: Day 2 Morning Launch + Quest
The full board goes up and every role gets read aloud with one sentence about what it actually involves day to day. Then sign-up is open and completely voluntary - take one, take none, or take one and hand it back next week. Nobody gets assigned anything. An empty role is information for Town Hall, not a failure.
Where: Day 3 Town Hall + Quest
The 3–5 rules drafted in Week 1 get refined and locked at Town Hall #2. They become posted, referenced, and held.
Where: Day 3 Town Hall
Every learner has a complete PWG by Friday - all blocks filled in. The PWG is now a real document, referenced when work goes off-track.
Where: Threaded through the week
Recruiting for the Roles board. This is the big one this week. Continuing learners here have had a lot of freedom and can spot an assignment dressed up as an invitation from across the room - the moment they smell it, the whole board loses credibility. Put it up, explain it once, then move to the edge of the room and answer every question about it by pointing back at the board. A role someone was talked into is a chore by October; a role someone chose is an identity they'll defend.
Panicking at an empty board. If nothing gets taken, the honest question isn't "who'll step up?" - it's whether these roles are things anyone actually wants or just jobs the guide would like done. Bring that question to Town Hall and be willing to hear the answer.
Rescuing Team C on Monday. The rigged build challenge only works if the unfairness is allowed to sting. If a guide steps in and evens it up, the studio learns that adults fix unfairness and the whole point is lost.
The "first conflict" panic. A real conflict will surface this week. This is not a failure - this is the moment. Use it to walk the studio through Work It Out in real time. Don't suppress it.
Rules of Engagement getting too long. Hold the 3–5 limit. If the studio wants more, that's what the Studio Manual is for.