// week 02 · hero's journey moment: meeting allies

Finding our fellow heroes.

Week 2 deepens what Week 1 seeded. The schedule runs without explanation now. The launches go quicker. The focus shifts to who's on this journey with me? - and how do we help each other? Equity gets installed as the idea underneath everything else. Conflict navigation gets named and rehearsed. The Roles board opens for anyone who wants it. The studio starts to feel like a tribe.

01

The week at a glance

// guiding question

Who is on this journey with me, and how do we help each other?

// what gets built this week

Artifacts

  • Personal Working Guide v1 finalized for every learner (due Friday)
  • Rules of Engagement v1 - 3–5 rules, cut down and locked at Town Hall, posted in learner handwriting
  • Leadership Roles board open - roles available, nobody assigned
  • Trading Cards - one per learner, displayed where they can be pulled down and read
  • Work It Out poster up permanently (D2 needs it cold before Week 3)
  • The Two-Week Mirror sheets - WE ARE / WE'RE NOT / WE'RE TRYING TO BE, photographed and filed for Week 6
// guide moves this week

What the guide does

  • Pulls back on launches - let learners do more of the talking
  • Coaches the Town Hall #2 leader on Monday or Tuesday, one-on-one, before they lead Wednesday
  • Walks the Work It Out tool through the studio - and checks the wording against Spark's actual poster first
  • Watches for the first real conflict - names it as a moment, not a problem
  • Puts the Roles board up and then moves to the edge of the room - present, not hovering. Answers every "what does this role mean?" with "what does the description say?" No recruiting, no "you'd be great at."
  • Makes their own Trading Card before Thursday, at full quality, with a real need on it
  • Asks 3–4 learners privately whether they'd want a Spark slot next week
02

The five days

// day 01 · monday

Equity vs. Equality

The fence launch, then a build challenge rigged on purpose so they feel it instead of just hearing it.

// day 02 · tuesday

The Work It Out Tool

Five steps, a fishbowl demo, and a full afternoon of rehearsal while the stakes are zero.

// day 03 · wednesday

Town Hall #2 + Roles Board

First learner-led Town Hall. Rules of Engagement locked and posted. The Roles board opens - as an invitation.

// day 04 · thursday

Trading Cards

Stats, special abilities, and what I need from the tribe. School-Wide Town Hall #2 at 11:20.

// day 05 · friday

Tribe Check-In

ICEE #2, 360, Share Chair, and the Two-Week Mirror - the studio's first honest self-description.

03

Key launches this week

non-negotiable

The Work It Out tool

D2 walks through the Spark conflict-navigation tool - not because Sparks need it explained to them, but because D2 learners will be the ones helping in Week 3. Knowing the tool is preparation for leading.

Where: Day 2 Morning Launch + Quest

offered, not imposed

The Roles board opens

The full board goes up and every role gets read aloud with one sentence about what it actually involves day to day. Then sign-up is open and completely voluntary - take one, take none, or take one and hand it back next week. Nobody gets assigned anything. An empty role is information for Town Hall, not a failure.

Where: Day 3 Town Hall + Quest

build over time

Rules of Engagement finalization

The 3–5 rules drafted in Week 1 get refined and locked at Town Hall #2. They become posted, referenced, and held.

Where: Day 3 Town Hall

build over time

Personal Working Guide v1 finalized

Every learner has a complete PWG by Friday - all blocks filled in. The PWG is now a real document, referenced when work goes off-track.

Where: Threaded through the week

04

Common pitfalls Week 2

// from the last guide

What to watch for

Recruiting for the Roles board. This is the big one this week. Continuing learners here have had a lot of freedom and can spot an assignment dressed up as an invitation from across the room - the moment they smell it, the whole board loses credibility. Put it up, explain it once, then move to the edge of the room and answer every question about it by pointing back at the board. A role someone was talked into is a chore by October; a role someone chose is an identity they'll defend.

Panicking at an empty board. If nothing gets taken, the honest question isn't "who'll step up?" - it's whether these roles are things anyone actually wants or just jobs the guide would like done. Bring that question to Town Hall and be willing to hear the answer.

Rescuing Team C on Monday. The rigged build challenge only works if the unfairness is allowed to sting. If a guide steps in and evens it up, the studio learns that adults fix unfairness and the whole point is lost.

The "first conflict" panic. A real conflict will surface this week. This is not a failure - this is the moment. Use it to walk the studio through Work It Out in real time. Don't suppress it.

Rules of Engagement getting too long. Hold the 3–5 limit. If the studio wants more, that's what the Studio Manual is for.

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