// week 02 · hero's journey moment: meeting allies

Finding our fellow heroes.

Week 2 deepens what Week 1 seeded. The schedule runs without explanation now. The launches go quicker. The focus shifts to who's on this journey with me? — and how do we help each other? Conflict navigation gets named. Leadership Roles open for sign-up. The studio starts to feel like a tribe.

01

The week at a glance

// guiding question

Who is on this journey with me, and how do we help each other?

// what gets built this week

Artifacts

  • Personal Working Guide v1 finalized for every learner
  • Rules of Engagement v1 (3–5 simple rules for learning time)
  • Leadership Roles board — first essential roles assigned, bonus roles introduced
  • Trading Cards (each learner makes one for themselves to share)
  • Studio Contract working draft refined
  • Work It Out tool reference posted in studio (for cross-studio support)
// guide moves this week

What the guide does

  • Pulls back on launches — let learners do more of the talking
  • Coaches Town Hall #2 leader on Monday/Tuesday before they lead Wednesday
  • Walks the Work It Out tool through the studio (D2 learners need to know it inside-out to help Sparks)
  • Watches for the first real conflict — names it as a moment, not a problem
  • Sets up the Leadership Roles board with all role definitions visible
02

The five days

// day 01 · monday

Trading Cards

Each learner makes their own Trading Card — strengths, what they're learning, what they need from the tribe.

// day 02 · tuesday

The Work It Out Tool

Conflict navigation framework — both for our own conflicts and for helping Sparks with theirs.

// day 03 · wednesday

Town Hall #2 — Learner-Led

First learner-led Town Hall. Rules of Engagement get refined. Leadership Roles open.

// day 04 · thursday

Leadership Roles in Action

First full day with essential roles active. School-Wide Town Hall #2.

// day 05 · friday

Tribe Check-In

ICEE #2, Share Chair, Quest deep dive on "what kind of tribe are we becoming?"

03

Key launches this week

non-negotiable

The Work It Out tool

D2 walks through the Spark conflict-navigation tool — not because Sparks need it explained to them, but because D2 learners will be the ones helping in Week 3. Knowing the tool is preparation for leading.

Where: Day 2 Morning Launch + Quest

non-negotiable

Leadership Roles introduction

The full board of essential + bonus roles goes up. Sign-up process explained. By Friday, every learner holds at least one role.

Where: Day 3 (Town Hall) + Day 4 (in practice)

build over time

Rules of Engagement finalization

The 3–5 rules drafted in Week 1 get refined and locked at Town Hall #2. They become posted, referenced, and held.

Where: Day 3 Town Hall

build over time

Personal Working Guide v1 finalized

Every learner has a complete PWG by Friday — all blocks filled in. The PWG is now a real document, referenced when work goes off-track.

Where: Threaded through the week

04

Common pitfalls Week 2

// from the last guide

What to watch for

Hoarding leadership roles. Returners will want all the essential roles. Don't let them. New learners need to hold something meaningful in Week 2 or they won't believe they belong.

The "first conflict" panic. A real conflict will surface this week. This is not a failure — this is the moment. Use it to walk the studio through Work It Out in real time. Don't suppress it.

Rules of Engagement getting too long. Hold the 3–5 limit. If the studio wants more, that's what the Studio Manual is for.

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