// week 03 · day 01 · monday · teams revealed, boats begin

Notice. Wait. Ask.

The week D2 goes out into the school. This morning we name what a role model actually does - and what fixing looks like instead. Then the teams get revealed, and they're the same teams twice over: your Spark team is your boat team. Same four or five people, all week, in both directions.

Role model launch Teams revealed Boat design Team 1 at Spark ↓ Jump to Quest
01

The day's purpose

By 3:15 today, every team has one signed design that everyone on the team can explain - and Team 1 has been upstairs and written about it honestly.

// success criteria · 01

One design per team, signed

Not four or five sketches stapled together. One drawing, agreed, with everyone's name on it.

// success criteria · 02

Nobody cut anything

Cutting before agreeing is the fastest route to Wednesday's argument. Design day is design day.

// success criteria · 03

Team 1 wrote about themselves

Their reflection says what they found hard, not what Spark did. Push question two.

02

Supplies & setup

Prepared before arrival

  • Teams made and posted - built deliberately over the weekend, not picked by learners
  • The rota on the wall: which team goes to Spark on which day
  • Notice / Wait / Ask written large - stays up all week
  • The boat brief written out as a poster
  • A build zone marked off in the studio, with a clear standard for what it looks like at 3:00
  • Wall space above the build zone for the four designs

Materials & coordination

  • Cardboard. Far more than feels sensible. Appliance boxes are the gold standard - source from a local appliance shop plus parent donations, started two weeks ago.
  • Duct tape and packing tape (budget ~$60), box cutters for guide use only, safety scissors for learners
  • Large paper for team designs, markers, a shared materials list on the wall
  • Aluminum foil and a tub of water for the two-minute float demo
  • Spark journals - one per learner, or a shared one per team
  • Confirmed with the Spark guide: the D.E.A.R. corner location, the 12:55 arrival, and what Spark actually wants D2 doing. Do this before Monday, not on Monday.
03

Minute by minute

8:00 – 8:25 · 25 minarrival

Arrival & Free Time

Standard rhythm. Thinking Puzzle up by the cubbies.

8:25 – 8:30 · 5 mintransition

Settle

Standard rhythm.

8:30 – 8:50 · 20 minnon-negotiable launch

Morning Launch - Role models, and the week ahead

Talking points, not a script. Hit these in your own words - the studio can tell the difference, and the ones that land are the ones you actually mean.

// every monday · first 2 minutes of the launch

The ICEE read-back (2 min)

The Tally Keeper posts Friday's numbers before 8:30 and reads the studio averages aloud - Intentionality, Civility, Excellence, Energy. That's the job the role exists for, and without this it never gets done.

One question from the guide: "Which of those four is this week's job?" Take the answer, write it on the board, leave it there all week.

Don't discuss it. Two minutes, then move into the launch. If a number needs a real conversation, that conversation is Wednesday's at Town Hall - and naming it now is what gets it onto that agenda.

The opener (2 min):

"For two weeks this studio has been working on itself. This week we go out into the school. And there's a thing I need to be honest about first: most of you have been walked past by these kids all year - or all of last year. They've already decided some things about you. And some of you they've never seen before, which is its own kind of interesting: you get to decide from scratch what they think a D2 learner is."

What a role model actually is (8 min):

Ask first, don't tell: "Who's someone you look up to? What do they actually do?" Take four or five answers and listen for the pattern - it's almost never "they told me what to do."

Then name the three moves and put them on the board. These stay up all week:

  1. Notice. See what's happening before you do anything about it.
  2. Wait. Give them a chance to handle it themselves. Longer than feels comfortable.
  3. Ask. "Do you want help?" is a question. "Here, let me" is not.

Then the contrast, and be blunt about it: "The opposite of a role model isn't a bad kid. It's someone who fixes. Fixing feels great for you and teaches them nothing. If you go up there and tie six pairs of shoes, you've had a lovely time and helped nobody."

The week ahead + the teams (8 min):

  • Reveal the teams. Four or five learners each. Post them.
  • Say the double role clearly: "These are your Spark teams and your boat teams. Same people. One afternoon this week your team goes up to Spark for reading time. Every other afternoon, this team builds a cardboard boat that has to float with one of you inside it on Friday."
  • Give the rota out loud: Team 1 today, Team 2 Tuesday, Team 3 Wednesday, Team 4 Thursday.
  • "So you'll be practicing the same thing in two directions all week. Working with people you didn't choose, on something that matters, where you can't do it alone."

The close (2 min):

"Team 1 - you're up today. Everyone else, you're building. Let's go."

// guide note on team-making

Build these teams over the weekend, deliberately, and don't let learners pick. You're balancing three things at once: who can handle a Spark learner without taking over, who needs to work with someone new, and who can physically build. Mix returners and new learners in every team. Then hold the line when someone asks to swap - "these are the teams" is a complete sentence, and it's the first small test of the week.

8:50 – 9:00 · 10 mindaily rhythm

Habit & Character Goals

Standard rhythm.

9:00 – 9:40 · 40 minmath time

Math Time

Standard rhythm.

9:40 – 9:50 · 10 minexit ticket

Rocket Math

Standard rhythm.

9:50 – 10:20 · 30 minsnack

Snack

Standard rhythm.

10:20 – 11:20 · 60 minela block

ELA Block

  • 10:20–10:50 · D.E.A.R. (30 min): Silent reading - and today, name why it matters: "You're about to help five-year-olds do this. Notice what makes it work for you."
  • 10:50–11:20 · Free write (30 min): Prompt: "Someone who was a role model to me." Ties directly to the launch and feeds Friday's Share Chair.
11:20 – 12:00 · 40 minmonday variable

Extended ELA + Typing Club

  • 11:20–11:50: writing block.
  • 11:50–12:00: Typing Club, hard cutoff at 12:00.
12:00 – 1:00 · 60 minlunch

Lunch

Lunch and downtime, uninterrupted. Nothing is scheduled in this hour and nothing should be. Dilemmas run at 8:30 on the days they run, precisely so this stays clear.

12:55 - Team 1 leaves. The one exception, and it applies to the day's Spark team only. Everybody else stays at lunch until 1:00 as normal.

Remind Team 1 at the start of lunch, not at 12:54. They should be moving before the Spark learners do, so they arrive in position rather than into the middle of a transition.

12:55 – 1:30 · 35 minspark collab · team 1

Spark Role Models - D.E.A.R. time upstairs

12:55 - today's team leaves. Team 1 heads upstairs. They go up before the Spark learners move so they're already in position rather than arriving into chaos.

Their three jobs, in order:

  1. The transition. Meet Spark coming out of lunch and walk them up. This is the part that helps most and looks like the least.
  2. The zone. Get the designated D.E.A.R. corner set up - cushions, books out, bodies settled.
  3. The reading. Sit with a Spark learner and read. Read to them, listen to them read, or read alongside them quietly. Follow the Spark learner's lead on which.

Meanwhile in D2: everyone else runs D.E.A.R. as normal, 1:00–1:30. Nobody misses anything by going up, and nobody misses anything by staying.

// the line that matters

Say it to the team on the way out, every single day: "You're not the guide. You're the role model. Notice, wait, and ask - don't fix.say this exactly" The failure mode for D2 this week is enthusiastic overstepping, and it comes from good intentions every time.

1:30 – 1:50 · 20 minspark reflection

Reflection - Team 1 writes

1:30 - Team 1 comes back down and writes while it's fresh. Twenty minutes, in the Spark journal, four questions. Same four every day so the entries can be read as a set on Thursday.

  1. What worked?
  2. What didn't work - for me specifically, not for Spark?
  3. What would I do differently next time?
  4. What was it actually like working with a younger learner?

Guide moves: read over shoulders and push question two. Learners will write "Spark was loud" - that's an observation about Spark, not an answer. The question is what they found hard. "I got impatient" is the answer you're looking for, and it takes a prompt to get there.

Everyone else, 1:30–1:50: keep reading, or start hauling boat materials out so Quest opens with zero setup time. Quest is only 50 minutes and this week every minute of it counts.

1:50 – 2:40 · 50 minquest · btt

Quest - The Boat Brief & Design

// purpose

Today is not about cardboard. It's about whether four people who didn't choose each other can make one decision together. The boat is the excuse; the negotiation is the curriculum. Expect the design conversation to be harder than any cutting they do later in the week - and let it be hard.

The brief (8 min) - read it out, then post it:

  • Your boat must float with one team member sitting in it for 30 seconds.
  • Materials: cardboard and tape. That's it. No plastic sheeting, no wood, no pool noodles.
  • You have four build sessions, fifty minutes each. That's it. Friday it goes in the water finished or unfinished.
  • Every member of the team must be able to explain why the boat is shaped the way it is.
  • The boat needs a name and it goes on the side.

Then: "Some of these will sink. That is a completely normal outcome and the sinking ones get the loudest cheer of the day. What isn't normal is a boat that four people built and only one person understands."

Two minutes of physics (5 min):

Don't teach a lesson - demonstrate. A ball of foil sinks; the same foil shaped into a bowl floats. Ask what changed. Land it in one sentence: "Wide and flat beats tall and narrow. Water pushes up on however much of it you shove out of the way." Then stop talking about physics.

Design (25 min):

  1. Silent sketching, 5 min. Every learner sketches their own idea alone, no talking. This is non-negotiable and it's the whole reason the block works - without it the loudest learner's design wins by default before anyone else has had a thought.
  2. Round-robin, 8 min. Each person gets 90 seconds to show their sketch. No one may respond until all four have gone.
  3. One design, 12 min. The team makes a single agreed sketch on big paper. It can be one person's idea or a mix, but it has to be drawn together and everyone signs it.

Materials list & close (12 min):

  • Each team writes what they need on the shared list - how much cardboard, roughly what size pieces.
  • Each team picks their boat name and writes it on the design.
  • Close with one question round the room: "Whose idea ended up in your boat?" Listen for teams where the honest answer is "one person's." Note them. Those are the teams to watch on Tuesday.

Carry forward: Designs go on the wall above the build area. Nobody starts cutting today - a team that cuts before it agrees is a team that will argue on Wednesday.

2:40 – 3:00 · 20 min20 min during btt

Studio Maintenance

Standard rhythm, plus the new thing: the build area has to be genuinely clear at 3:00. Cardboard offcuts spread fast. Establish the boat-zone standard today, on day one, before there's much mess - it's far easier than reclaiming it on Thursday.

3:00 – 3:10 · 10 mindaily ritual

Character Callouts

Watch for a callout aimed at whoever gave up their own design for the team's. That's a real cost and it deserves to be named - and naming it today makes it likelier tomorrow.

3:10 – 3:15 · 5 minclosing

Reflection

One question, and ask Team 1 first: "What surprised you about being upstairs?"

3:15 – 3:30 · 15 minpickup

Pickup

Send-off by name.

04

Go deeper · stretch · empower

For learners ready to lead

  • The strongest returner in each team should not be the one who draws the final design. Say so quietly: "Your job today is to make sure the quietest person's idea gets talked about."
  • Offer a Boat Yard Keeper role - whoever owns the build zone standard for the week. It's a genuinely useful job and it's visible.
  • For a learner who's obviously ready for Spark: ask them to watch how the Spark guide handles a wobble and report back. Observing an adult's technique is a real stretch task.

For learners who need more scaffolding

  • Silent sketching is hard for a learner who freezes at a blank page. Give them a starting shape on the paper - a rectangle to modify beats nothing to begin.
  • Round-robin with a timer means nobody has to judge when to stop talking. That structure is the accommodation; it just happens to be good for everyone.
  • A learner anxious about going to Spark should know their day well in advance and know exactly what they'll do when they get there. Walk them through it one-to-one.

For specific learner needs

  • Boxcutters stay with the guide, full stop - no exceptions, no earning it, no "just this once." Say it once today and never negotiate it.
  • Cardboard dust and tape noise are real sensory issues for some learners. Have a job away from the build zone that is genuinely part of the work: materials sorting, the design record, photographing progress.
  • A learner who finds unstructured group negotiation overwhelming can be given the timer role during round-robin. Real job, clear script, no improvisation required.

For the guide

  • You will want to improve someone's design. Don't. A boat that sinks because they didn't listen to each other teaches more on Friday than a boat you quietly engineered.
  • Note which teams had a real negotiation and which had a takeover. That's your coaching list for the rest of the week.
  • Walk the team up to Spark yourself today. Not tomorrow - today, so you see the handoff and can fix it before it becomes the pattern.
  • Tonight: read Team 1's reflections. If all four wrote about Spark rather than themselves, tomorrow's prompt needs reframing before Team 2 goes up.
05

Parent communication today

Talking points for this week's email. Drop these into an AI assistant along with two or three live notes from your actual week - a name, a moment, something that surprised you - and it'll give you a draft in your own voice. The specifics are what make it land; the structure below is just the scaffolding.

The draft underneath is an example of the shape and the tone, not a template to send as-is. A parent who gets the same email as every other parent can tell.

// example draft · a shape, not a template

Subject: This week D2 goes out into the school

Hi families,

Week 3 started today and it's a big one. Two things are running at once, and they're deliberately the same thing.

First: every learner is now in a team of four or five. One afternoon this week, each team goes up to our youngest studio to help during reading time - walking Spark learners up from lunch, getting the reading corner settled, and sitting and reading with them. We spent this morning on what being a role model actually involves, which turns out to be mostly noticing, waiting, and asking rather than helping. The hardest instruction I gave was "don't fix things for them."

Second: those same teams are building cardboard boats. Real ones. On Friday we're going to a pool and each boat gets tested with a learner sitting in it. Some of them will sink. That's part of it.

Two asks. If you have access to large cardboard boxes - appliance boxes especially - we will take all of them. And Friday's trip details and forms are coming separately this week; please watch for those.

- [your name]

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