// week 03 · day 04 · thursday · last build, biggest question

Where do we go from here?

Three teams have been up to Spark, the fourth goes today, and this morning the studio decides what happens next - whether this becomes a real part of the year and what shape it takes. Meanwhile the boats get a full sixty-minute final session - a real buffer, not a normal Quest block - plus an Exploration design review and their names.

Where do we go from here Exploration review 60-min boat buffer Team 4 at Spark ↓ Jump to Quest
01

The day's purpose

By 2:40 today four boats are finished, named, and staged - and every learner has written down honestly whether they want to keep working with younger learners.

// success criteria · 01

Boats are done, not nearly done

Whatever exists at 2:40 goes in the water. Teams were told that at 1:50 and held to it.

// success criteria · 02

The "no" was safe to write

Commitment cards include at least one honest no. If every card says yes, the framing failed.

// success criteria · 03

Every boat carries a prediction

Exploration left a sticky note on each one. It stays on for tomorrow.

02

Supplies & setup

Prepared before arrival

  • All Spark reflections read the night before - the launch depends on you knowing the pattern across three teams
  • Three or four verbatim quotes selected to read out anonymously
  • The three options written up for the board
  • Commitment cards printed - one per learner
  • Staging area cleared for finished boats, near the exit

Materials & coordination

  • Paint or thick markers for boat names
  • Large sticky notes for the Exploration predictions
  • Remaining tape and cardboard for final fixes
  • Exploration collab confirmed with their guide - timing, numbers, and the reviewer framing
  • Friday fully locked: transport, lifeguard, signed forms all in, pool time confirmed, parent helpers confirmed
  • Camera - the fleet photo at the end of Quest is the one worth getting right
03

Minute by minute

8:00 – 8:25 · 25 minarrival

Arrival & Free Time

Standard rhythm. Thinking Puzzle up by the cubbies.

8:25 – 8:30 · 5 mintransition

Settle

Standard rhythm.

8:30 – 8:50 · 20 minnon-negotiable launch

Morning Launch - Where do we go from here?

Talking points, not a script. Hit these in your own words - the studio can tell the difference, and the ones that land are the ones you actually mean.

// purpose

This is the conversation the whole Spark thread has been building toward. Three teams have been up; the fourth goes this afternoon and gets to hear everyone else's experience right before their turn, which is the best possible preparation. The question isn't "did you enjoy it" - it's whether this becomes a real thing D2 does all year.

The opener (3 min):

Read out three or four lines from the reflection journals. Anonymously, exactly as written, including the unflattering ones. "I got bored." "I didn't know what to say." "She wanted me to read the same page four times."

Then: "That's this week, in your own words."

The pattern (6 min):

Name what came up across all three teams - you read them last night, so you know. Usually some version of: it's slower than you think, they want attention more than help, and doing nothing is harder than doing something.

Ask: "Which of those is the actual skill?" Let them get to it. The answer is usually the waiting.

The real question (9 min):

"Here's the decision. This week was a one-off. It doesn't have to be. Do we want to keep doing this? And if we do - what would it actually look like?"

Put three options on the board and let the studio argue about them:

  1. Everyone, sometimes. The rota keeps running, every team takes a turn every few weeks.
  2. Some of us, regularly. Whoever wants it signs up and goes often enough to actually build a relationship with a Spark learner.
  3. On call. D2 doesn't go on a schedule, but Spark can ask for help and we send people.

Be honest about the trade-off: option 1 means everyone gets the experience and nobody gets good at it. Option 2 means real relationships and a smaller group. There isn't a right answer and you shouldn't pretend there is.

The close (2 min):

"You'll each write your own answer this afternoon. Nothing gets decided today - it goes to Town Hall next week. Team 4, you're up at 12:55, and you're going up knowing more than any team did this week."

8:50 – 9:00 · 10 mindaily rhythm

Habit & Character Goals

Standard rhythm.

9:00 – 9:40 · 40 minmath time

Math Time

Standard rhythm.

9:40 – 9:50 · 10 minexit ticket

Rocket Math

Standard rhythm.

9:50 – 10:20 · 30 minsnack

Snack

Standard rhythm.

10:20 – 11:20 · 60 minela block

ELA Block

  • 10:20–10:50: ELA software block.
  • 10:50–11:20 · the commitment card: Moved here from the afternoon so the boats get their buffer. Each learner writes their own private answer to this morning's question - which of the three options D2 should choose and why, whether they personally want to keep working with Spark learners, and if yes, what they'd be good at up there.
  • Say the "no" part out loud before they start. If learners think the expected answer is yes, the cards are worthless and you'll end up sending someone who doesn't want to go - which is bad for them and worse for the Spark learner.
  • Cards go to the guide, not on the wall. They set up next week's Town Hall decision and they tell you who to ask when Spark needs someone in October.
11:20 – 12:00 · 40 minschool-wide

School-Wide Town Hall #3

All studios together. D2 arrives having spent a week in Spark's room, which changes how they sit in there - name that before you walk over.

If there's a slot for a studio update, D2 should take it and a learner should deliver it. One minute on what the week has been. Ask someone at breakfast, not on the walk over.

Confirm the school-wide agenda with the other guides. If Friday's Adventure Day is being announced school-wide, this is the natural moment - and it should be a D2 learner who announces it.
12:00 – 1:00 · 60 minlunch

Lunch

Lunch and downtime, uninterrupted. Nothing is scheduled in this hour and nothing should be. Dilemmas run at 8:30 on the days they run, precisely so this stays clear.

12:55 - Team 4 leaves. The one exception, and it applies to the day's Spark team only. Everybody else stays at lunch until 1:00 as normal.

Remind Team 4 at the start of lunch, not at 12:54. They should be moving before the Spark learners do, so they arrive in position rather than into the middle of a transition.

12:55 – 1:30 · 35 minspark collab · team 4

Spark Role Models - D.E.A.R. time upstairs

12:55 - today's team leaves. Team 4 heads upstairs. They go up before the Spark learners move so they're already in position rather than arriving into chaos.

Their three jobs, in order:

  1. The transition. Meet Spark coming out of lunch and walk them up. This is the part that helps most and looks like the least.
  2. The zone. Get the designated D.E.A.R. corner set up - cushions, books out, bodies settled.
  3. The reading. Sit with a Spark learner and read. Read to them, listen to them read, or read alongside them quietly. Follow the Spark learner's lead on which.

Meanwhile in D2: everyone else runs D.E.A.R. as normal, 1:00–1:30. Nobody misses anything by going up, and nobody misses anything by staying.

// the line that matters

Say it to the team on the way out, every single day: "You're not the guide. You're the role model. Notice, wait, and ask - don't fix.say this exactly" The failure mode for D2 this week is enthusiastic overstepping, and it comes from good intentions every time.

1:30 – 1:40 · 10 minquick capture

Team 4 - reflection capture

Ten minutes, bullets only, same four questions. Team 4 gets the short version today because the boats need the room - and they're the only team who won't have written a full entry.

  1. What worked?
  2. What didn't work - for me specifically?
  3. What would I do differently?
  4. What was it actually like working with a younger learner?

They finish it properly on Monday, while it's still recent enough to be honest. Put it on Monday's plan now or it won't happen.

Everyone else, 1:30–1:40: the Boat Yard opens. Materials out, jobs claimed, working before the bell rather than after it.

// D.E.A.R. is suspended today

Thursday is the only day this week the studio doesn't do its own 1:00–1:30 D.E.A.R. The boats have to be finished and this is the last session. Team 4 still goes up - Spark's reading time is the whole point of the rota and it doesn't move. Say the trade out loud so it reads as a decision rather than a slip.

1:40 – 2:40 · 60 minthe boat yard · buffer block

The Boat Yard - final session

// purpose

A full hour instead of the usual fifty minutes, because four sessions is genuinely tight and Thursday is the last one. Whatever exists at 2:40 goes in the water tomorrow - say that at 1:40 and it changes how the hour gets spent. The skill today is finishing: deciding what's good enough, and stopping.

Where the extra time came from: commitment cards moved to the ELA block, Team 4's reflection compressed to a ten-minute capture, and the studio's own D.E.A.R. suspended for the day. All three are deliberate trades, not slippage.

1:40–1:55 · The Exploration design review (15 min):

Exploration learners come down. Their job is not to help build - it's to be the people who have failed at more things.

  1. Each Exploration learner or pair takes one boat and spends five minutes looking at it and asking questions.
  2. The frame given to Exploration beforehand: "You've built things that didn't work. What do you see here that you recognize?"
  3. Each D2 team gets one prediction, written on a sticky note and stuck to the boat: "I think this will fail here."
  4. Teams may fix it or ignore it. Their call. The notes stay on and get read aloud at the pool tomorrow.
Confirm with the Exploration guide - format, timing, numbers, and whether they'd rather host D2 upstairs instead. Written as a proposal to be shaped with them, not delivered to them. If Exploration can come to the pool on Friday, the sticky-note predictions become a genuinely great thread to pull.

1:55–2:25 · Build (30 min):

  • Teams fix what they've chosen to fix. Structural changes allowed up to 2:15 and not after.
  • Double-check every seam is taped inside and out, and every floor is double-layered.
  • At 2:15, call it: "Twenty-five minutes. Anything you start now, you finish now." The buffer exists so this call is honest rather than panicked.

2:25–2:35 · Names and riders (10 min):

  • Every boat gets its name marked large on the side.
  • Riders confirmed - and confirmed as still willing. Ask each one privately, not in front of their team.

2:35–2:40 · The fleet (5 min):

  • All four boats lined up together for the first time. Photo.
  • Each team says their boat's name and one sentence about what they're proud of.
  • Then the honest one: "Hands up if you think your boat floats." Note who's confident. Tomorrow will be interesting either way.
// if you finish early

Some teams will genuinely be done by 2:20, and the buffer means that's now possible rather than theoretical. Do not let them add decoration to a finished boat - send them to the team furthest behind. A team that spends its spare twenty minutes on someone else's hull is the best possible advert for what this week was about, and it's worth naming at Callouts.

2:40 – 3:00 · 20 min20 min during btt

Studio Maintenance

Big one today - the build zone comes down. Cardboard offcuts out, tools in, floor clear. The boats get staged somewhere they can be carried out in the morning without a scramble.

3:00 – 3:10 · 10 mindaily ritual

Character Callouts

Rich day. Look for callouts around finishing rather than starting, around a team that accepted a hard piece of Exploration feedback, and for Team 4 who went up last with the most pressure.

3:10 – 3:15 · 5 minclosing

Reflection

One question: "What's the thing you want to remember about tomorrow before it's even happened?" Then logistics: what to bring, what to wear, what time we leave.

3:15 – 3:30 · 15 minpickup

Pickup

Send-off by name.

04

Go deeper · stretch · empower

For learners ready to lead

  • Ask a learner to deliver D2's update at the school-wide Town Hall. One minute, their words, no script from you.
  • A learner who clearly wants an ongoing Spark role should be told directly that the commitment card is how they get it - and that you'll act on it.
  • During the Exploration review, ask a confident team to invite the harshest question rather than the easiest. "Ask them what's wrong with it, not what's good."

For learners who need more scaffolding

  • The three-options conversation is abstract. Keep them on the board in plain words and point at them physically while people argue.
  • Commitment cards can be drawn, dictated, or written in three words. The content matters, the form doesn't.
  • "Finishing" is hard for perfectionists and for learners who lose track of time. Give the ten-minute warning individually to the ones who need it.

For specific learner needs

  • A learner whose Spark day went badly may hear this morning's conversation as a verdict on them. Check in privately first thing and make clear their reflection was useful precisely because it was honest.
  • Confirm riders one final time, privately. Tomorrow is public and nobody should be finding their nerve in front of a pool.
  • For learners anxious about the pool, walk the whole day through in order today. Uncertainty is most of the fear.

For the guide

  • Reading the reflections aloud anonymously only works if you genuinely include the unflattering ones. Selecting only the sweet ones teaches the studio that honest writing gets edited out.
  • Don't steer the three-options conversation. You almost certainly have a preference; keep it to yourself until next week's Town Hall.
  • Resist all urges to improve a boat tonight after they've gone home. It will be tempting. It would also be a betrayal of the entire week.
  • Tonight: read the commitment cards, then re-read Thursday's logistics list one more time.
05

Parent communication today

Talking points for this week's email. Drop these into an AI assistant along with two or three live notes from your actual week - a name, a moment, something that surprised you - and it'll give you a draft in your own voice. The specifics are what make it land; the structure below is just the scaffolding.

The draft underneath is an example of the shape and the tone, not a template to send as-is. A parent who gets the same email as every other parent can tell.

// example draft · a shape, not a template

Subject: The boats are finished - and a real decision got asked

Hi families,

All four teams have now spent an afternoon with the Spark learners, and this morning we asked the question the whole week was building toward: do we want to keep doing this, and if so, what should it look like? I read out lines from their reflection journals - anonymously, and including the honest ones like "I got bored" and "I didn't know what to say" - and then put three real options on the board for them to argue about.

Nothing was decided today. Every learner wrote a private card with their own answer, including whether they personally want to keep going up. I was explicit that "no" was a perfectly good answer, because sending a reluctant mentor helps nobody. It goes to Town Hall next week.

The boats are done. Exploration came down to review them and left each team a sticky note predicting where their boat will fail. The notes stay on for tomorrow.

Tomorrow: swimsuit under clothes, towel, full change of clothes, shoes that can get wet. We leave promptly.

- [your name]

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