// week 03 · day 05 · friday · adventure day · full day out

Into the water.

Four days of decisions become visible in about eleven seconds each. Every boat gets tested with a learner inside it, the sinking ones get the loudest cheer of the day, and the whole week gets named out loud on the way home. Full-day Adventure Day - the normal schedule does not apply.

Adventure Day The Regatta Full day out Week 3 closes ↓ Jump to Quest
01

The day's purpose

By pickup today every learner can point at a decision their team made on Monday and say what it did in the water on Friday.

// success criteria · 01

Every boat went in

Finished or not, floating or not. A team whose boat doesn't get its run has been robbed of the whole week.

// success criteria · 02

The sinkings got cheered

Loudly, and led by the guide the first time it happens. This sets whether failure is safe here for the rest of the year.

// success criteria · 03

The debrief connected both halves

Learners can say why the boats and the Spark afternoons were the same week and not two unrelated things.

02

Supplies & setup

Locked no later than Wednesday

  • The pool - booked, capacity confirmed for the studio plus adult helpers
  • Lifeguard cover confirmed in writing
  • Signed liability forms for every learner. No form, no water - and that conversation happens with the parent on Wednesday, not with the learner on Friday. Pedro has last year's form; check before drafting a new one.
  • Transport confirmed, including a plan for moving four cardboard boats
  • Clare told that Friday's Improv slot is canceled - lock this at the same time as the venue, not the day before
  • Adult helper ratio confirmed and helpers briefed on the water rule

Packed the night before

  • First aid kit, signed forms, emergency contacts, phone charged
  • Spare towels and spare swimwear - at least two of each
  • If outdoor: sunscreen, plenty, plus a shade plan and extra water
  • If indoor: identify the quiet spot on arrival - tiled rooms are punishing and the noise is the thing that overwhelms, not the water
  • Water for everyone, more than seems necessary
  • Award ribbons or small silly prizes for the five categories
  • Bin bags for wet swimwear and for cardboard salvage
  • Camera, and ideally a parent whose only job is filming
  • Stopwatch or phone timer for the thirty-second counts
// timings are a template

Every time on this page assumes a thirty-minute journey each way. Adjust the whole day to your actual travel time as soon as transport is confirmed, and give yourself more margin than you think at both ends - the pack-out from a pool with a studio full of wet learners always takes longer than planned.

03

Minute by minute

8:00 – 8:25 · 25 minarrival

Arrival - kit check

Different arrival today. Every learner gets checked off a list at the door: swimsuit on under clothes, towel, full change of clothes, water bottle, shoes that can get wet.

Have spares. Someone will forget a towel, and a kid sitting out because of a towel is an avoidable tragedy.

8:30 – 8:50 · 20 minlaunch

Morning Launch - the rules of the regatta

Talking points, not a script. Hit these in your own words - the studio can tell the difference, and the ones that land are the ones you actually mean.

The safety brief first (8 min). Not a formality - the first thing said today, before any excitement is built.

  • Who the lifeguard is and where they'll be. Point at them when you arrive.
  • Nobody enters the water without a guide's say-so. Ever. This is the one rule that has no version where breaking it is funny.
  • The buddy system: your boat team is your buddy group in the water too. You count each other.
  • What happens when a boat sinks: you stand up. That's it. The water is shallow, the boat is cardboard, and you will be completely fine.

The format (8 min):

  1. Each boat gets one float run - rider in, thirty seconds, hands off the sides.
  2. Boats that survive go into the distance round: how far across the pool before it gives out.
  3. Every boat is cheered in and cheered out regardless of outcome. Say this now and enforce it once at the pool.

The awards (3 min): Read out the categories so teams know what's actually being celebrated. Only one of them is about floating:

  • The Floater - longest time on the water
  • Best Name - studio vote
  • Most Spectacular Sinking - a genuinely coveted prize
  • Best Crew - the team that worked best together, voted by the other teams
  • Called It - the Exploration reviewer whose prediction was most accurate

The close (1 min):

"Four days ago this was flat cardboard and a drawing. Let's go find out."

8:50 – 9:30 · 40 minload out

Final checks & loading

  • Teams do a last tape pass. Fifteen minutes, no structural changes - tape only.
  • Boats carried out by their own teams. Four people, one boat, nobody dragging.
  • Bag check: every learner has their kit. Guide has the first aid kit, forms, spare towels, sunscreen, and the camera.
  • Toilet stop before boarding, said explicitly, for everyone.
9:30 – 10:00 · 30 mintravel

Travel to the pool

Confirm transport method and journey time, then adjust every time on this page to match. Walking, parent carpool, or bus - whichever it is, boats need a plan of their own. Cardboard boats and car boots are not natural companions.
10:00 – 10:25 · 25 minarrival & brief

Arrive, change, poolside briefing

  • Bags down in one place. Boats staged away from the water's edge so nothing goes in early.
  • Changing, then straight to the poolside circle.
  • Lifeguard introduced by name and pointed at. Repeat the water rule once, here, where it counts.
  • Sunscreen on before anything else happens.
10:25 – 11:30 · 65 minthe regatta

The Regatta

// purpose

Real engineering with real consequences, watched by everyone. The thing that makes this land isn't which boat wins - it's that a team's four days of decisions become visible in about eleven seconds. Run it as an event, with ceremony, and make the cheering non-optional.

Run of play:

  1. One boat at a time. Everyone else out of the water and watching. This is the whole point - if four boats go in at once nobody sees anything.
  2. Before each run, the team says the boat's name and reads out their Exploration sticky-note prediction aloud. Then the float run.
  3. Thirty seconds, counted out loud by the whole studio.
  4. Cheer in, cheer out. Every boat. The sinking ones get more noise, not less - the guide sets that volume personally on the first sinking.
  5. Distance round for survivors, once every boat has had its float run.
  6. Salvage: sunken boats come out of the water immediately. Wet cardboard breaks up fast and the pool has to be left clean.

The moment to watch for: a team whose boat fails badly. What they do in the next ten seconds is the most important thing that happens all day. If a teammate blames the rider, step in immediately and quietly. If they laugh together, let it run and name it later at Callouts.

11:30 – 12:00 · 30 minfree swim

Free swim

Earned, unstructured, guide-supervised. Buddy groups still count each other in and out.

12:00 – 12:45 · 45 minlunch

Poolside lunch

Same protocols as studio lunch, outdoors. Guides eat with the studio. Shade and water pushed hard - nobody notices dehydration at a pool.

12:45 – 1:30 · 45 minfree swim & awards

Free swim + the awards

12:45–1:15 - second free swim.

1:15–1:30 - the awards, poolside, wet, in the moment. Do these here rather than back at the studio - the ceremony only works while everyone's still soaked.

  • Studio votes on Best Name and Best Crew by show of hands.
  • Guide announces The Floater, Most Spectacular Sinking, and Called It.
  • Prizes should be small, silly and physical. A ribbon beats a certificate.
1:30 – 2:00 · 30 minpack & travel

Change, pack out, travel back

  • Everyone changed and dry before boarding. Wet swimwear bagged.
  • Boat salvage: whatever's left gets broken down and taken for recycling. Leave the site better than found - this is Studio Maintenance in a different building, and worth naming as such.
  • Head count before leaving. Then again. Then a third time.
2:00 – 2:40 · 40 mindebrief

Back at the studio - the debrief circle + ICEE #3

Tired, sunburnt, and still full of it. Don't over-run this - but don't skip it either, because a day like today evaporates by Monday if nobody names what happened.

Four questions, round the circle:

  1. What did your boat do that you expected?
  2. What did it do that you didn't?
  3. Which decision from Monday, Tuesday or Wednesday showed up in the water today?
  4. What would your team do differently if you had the four sessions again?

Then close the week properly, and connect the two halves of it out loud:

"This week you did two things that look completely different. You built a boat with people you didn't pick, and you sat on the floor with a five-year-old who wanted you to read the same page four times. They're the same skill. Both of them are about being useful to someone else on their terms instead of yours. That's what this whole week was."

Then ICEE #3 (10 min) - if the day has any left in it:

Adventure Days don't carry the Friday ritual stack, and this one is a full day out ending in a tired, sunburnt studio. So read the room: if there is genuinely nothing left, run it first thing Monday instead and say so out loud. What must not happen is it quietly disappearing - Week 3 is the hardest week of the quest and the trend chart comes out in Week 5, where a missing point is a hole exactly where the interesting part was.

  • Same four numbers, self and studio: Intentionality, Civility, Excellence, Energy.
  • The framing that makes it honest today: "Rate this week truthfully - including the fact that it was probably the best week and also the hardest. Those aren't contradictory and the numbers don't have to be tidy."
  • Guide rates themselves aloud first, as always.
  • Do it on paper on the floor of the studio, tired and sunburnt. That's a legitimate condition for an honest answer - and if it isn't, Monday morning is the fallback, not skipping it.

Share Chair is skipped this week, and say so rather than letting it quietly vanish: "No Share Chair today - we were at a pool. Anything you've written this week gets read next Friday." The 360 is covered by the debrief circle you've just run.

2:40 – 3:00 · 20 min20 min during btt

Studio Maintenance

The build zone comes down for good today. Cardboard scraps out, tape stubs binned, tools away, floor swept, space returned to being a studio.

Progress photos from all four sessions go up on the wall alongside the fleet photo. The boats are gone; the record of them shouldn't be.

3:00 – 3:10 · 10 mindaily ritual

Character Callouts

The best Callouts of the quest so far are available today. Push past "it was fun" toward the specific: who held it together when their boat folded, who cheered loudest for a rival team, who carried someone else's boat, who took the Exploration prediction seriously on Thursday and was right to.

3:10 – 3:15 · 5 minclosing

Reflection

One question: "What's the thing about today you'll still remember in June?" Quick round, no elaboration.

3:15 – 3:30 · 15 minpickup

Pickup

Send-off by name. Families will ask - let the learners tell it. Stand back and let them do the talking at the door.

04

Go deeper · stretch · empower

For learners ready to lead

  • Give a learner the job of Regatta Announcer - introducing each boat, reading the prediction, running the thirty-second count. Real MC work in front of the whole studio.
  • Buddy-group leads count their own team in and out of the water and report to a guide. Genuine responsibility with a genuine safety function.
  • Someone should own the salvage operation. Leaving the site better than found is exactly the Studio Maintenance standard applied somewhere it's harder.

For learners who need more scaffolding

  • A learner who doesn't want to swim can have a full and visible day: timekeeper, photographer, salvage crew, award tally. Non-swimming is not sitting out.
  • Walk the anxious learners through the day's order again on the journey there. The unpredictability is the hard part, not the water.
  • Riders can be swapped right up to the moment the boat goes in, with no comment from anyone.

For specific learner needs

  • Changing rooms are a real anxiety for some learners. Find out the layout in advance and have a plan for privacy that doesn't require anyone to ask for it.
  • If the venue is indoors, the noise is the hard part rather than the water - tiled rooms are brutal. The quiet spot gets identified on arrival and the learners who'll need it get told where it is before anything starts. If it's outdoors, the equivalent job is shade and water.
  • Sun, water and a long day is a lot for any learner with medical needs. Medication, inhalers and allergy plans travel with the guide, checked against the list before leaving.
  • Watch for the learner whose boat fails and who takes it personally. Get to them within a minute, quietly, before the next boat goes in.

For the guide

  • Head counts: leaving the studio, arriving at the pool, entering the water, leaving the water, boarding, arriving back. Every single time, out loud, no shortcuts.
  • Your reaction to the first sinking sets the tone for the whole day and arguably the year. Be delighted. Genuinely and loudly delighted.
  • You will not get to enjoy this day the way they do. Accept that in advance - your job is logistics and safety, and the enjoying happens tonight looking at the photos.
  • Journal tonight while it's fresh: which team surprised you, which learner you saw differently today, and what you'd change about the four build sessions next year.
05

Parent communication today

Talking points for this week's email. Drop these into an AI assistant along with two or three live notes from your actual week - a name, a moment, something that surprised you - and it'll give you a draft in your own voice. The specifics are what make it land; the structure below is just the scaffolding.

The draft underneath is an example of the shape and the tone, not a template to send as-is. A parent who gets the same email as every other parent can tell.

// example draft · a shape, not a template

Subject: They floated (mostly)

Hi families,

We took four cardboard boats to a pool today and put a learner in each one. Some floated. Some did not. The ones that did not got, by a considerable margin, the loudest cheers of the day - which was deliberate, and which I'd been building toward all week.

Each boat got a float run with the studio counting to thirty out loud, and before each run the team read out the prediction our Exploration learners had written on a sticky note the day before. Awards went to the longest float, the best boat name, the best crew as voted by the other teams, and - genuinely the most contested category - most spectacular sinking.

On the way back we connected the two halves of the week. Every learner spent one afternoon with a Spark learner during reading time, and four afternoons building a boat with a team they didn't choose. Those look like different activities. They're the same skill: being useful to someone else on their terms rather than yours.

Your learner will be tired and probably slightly sunburnt despite our best efforts. Ask them what their boat was called.

Thank you to everyone who sent cardboard, signed forms on time, and came along to help. None of this works without you.

- [your name]

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