// week 04 · day 03 · wednesday · the song gets decided

Disagree and commit.

Most of the studio is about to lose a vote, and how they handle that decides the next three weeks. Town Hall repairs first and votes second - deliberately in that order. Then the first proper listen, and the Exhibition banner begins.

Town Hall #4 The song vote First listen Banner begins ↓ Jump to Quest
01

The day's purpose

By 3:15 today the studio has a song it chose and cannot un-choose - and the people who lost the vote are visibly in.

// success criteria · 01

Repair went first

The hard conversation happened before the fun one. If the vote went first, the repair didn't really happen.

// success criteria · 02

Written ballot, learner-announced

Hands measure social pressure. Paper measures opinion. And the leader announced it, not the guide.

// success criteria · 03

Nobody knows your preference

You gave no signal, by word or tone. The song belongs to them entirely.

// artifacts in play today

Rules of Engagement (Wk 2) govern this Town Hall and get pointed at during repair - and any gap found today feeds the Week 5 rewrite. The silent-sketch-then-round-robin protocol from the Week 3 boats gets reused for the banner design, deliberately and out loud.

02

Supplies & setup

Prepared before arrival

  • Every nominated song listened to in full, lyrics checked, the night before
  • Ballot slips cut and ready, plus something to count into
  • Town Hall agenda posted, leader coached, timekeeper named
  • Rules of Engagement posters visible from the Town Hall circle
  • The five-step Lip Dub board still up, with step one about to get ticked

Materials

  • Speaker, good volume, song ready to go the second the vote lands
  • Board space for the first rough song map with timings
  • Banner stock - butcher paper or fabric, 3–4 m, plus a clear floor run to lay it out
  • Pencils for layout, paint and brushes for later
  • Small slips for the private "moment you'd want" timestamps
03

Minute by minute

8:00 – 8:25 · 25 minarrival

Arrival & Free Time

Standard rhythm. Greet by name. Thinking Puzzle up by the cubbies.

8:25 – 8:30 · 5 mintransition

Settle

Standard rhythm.

8:30 – 8:50 · 20 minnon-negotiable launch

Morning Launch - how to lose a vote

Talking points, not a script. Hit these in your own words - the studio can tell the difference, and the ones that land are the ones you actually mean.

The opener (3 min):

"We vote on the song today. Before we do, I want to talk about the thing that happens ten seconds after a vote."

The core (12 min):

Say the arithmetic out loud, because it's the honest bit and nobody usually says it: "There are [n] songs nominated. That means most of you are about to lose. Not because your song was bad - because that's how counting works."

Then the actual skill:

  • "Losing a vote well is a real thing you can be good at. It looks like this: you argue as hard as you can before the vote, and then you're all in on whatever wins."
  • "What it doesn't look like: 'I didn't want this song anyway' in week six when it's hard."
  • Name the phrase and put it on the board: disagree and commit. "You get to say the song you wanted was better. You don't get to do a worse job because of it."

Then hand it over: "Town Hall runs this. I'm not counting the votes and I'm not breaking a tie."

The close (5 min):

"Whatever wins, we're stuck with for three weeks and it goes on a screen in front of your families. Argue properly."

// guide note

Do not indicate a preference. Not by tone, not by which argument you repeat back, not by which song you happen to hum at snack. The moment the studio suspects you had a favorite, every artistic decision for the next three weeks becomes yours to defend rather than theirs to own.

8:50 – 9:00 · 10 mindaily rhythm

Habit & Character Goals

Standard rhythm.

9:00 – 9:40 · 40 minmath time

Math Time

Standard rhythm.

9:40 – 9:50 · 10 minexit ticket

Rocket Math

Standard rhythm.

9:50 – 10:20 · 30 minsnack

Snack

Standard rhythm.

10:20 – 11:20 · 60 minela block

ELA Block - D.E.A.R. + Town Hall prep

  • 10:20–10:50 · D.E.A.R. (30 min): Silent reading.
  • 10:50–11:20 · Prep (30 min): Anyone speaking for a song gets their argument down to thirty seconds. That constraint is the exercise - cutting a paragraph to thirty seconds is harder and more useful than writing it was.
11:20 – 12:00 · 40 mintown hall #4

Town Hall #4 - repair, then the vote

Learner-led. Rotating leader - not whoever led #2 or #3. Coached Monday or Tuesday.

Agenda - and the order is deliberate:

  1. 11:20–11:25 - Open. Leader welcomes, reads the agenda, names the timekeeper.
  2. 11:25–11:40 - Repair. What came up in the chain reaction yesterday and in the boat teams last week that still needs sorting? This goes first, before the fun item. If the vote goes first, nobody has any appetite for the hard conversation afterwards.
  3. 11:40–11:55 - The song. Thirty seconds per advocate, then the vote.
  4. 11:55–11:58 - The Contract running list (3 min). Same harvest as Week 3, and today's repair conversation is the richest source of it the quest produces. Leader asks "does any of that belong in our Contract?", lines get added, no debate. studio-contract.html
  5. 11:58–12:00 - Open floor.

How to run the vote:

  • Written ballot, not hands. Hands measure social pressure; paper measures opinion. Worth the extra three minutes.
  • Two rounds if nothing clears half - drop the lowest, vote again.
  • The leader announces the result. Not the guide.
  • The song is final once announced. Say that before voting, and then never reopen it - reopening one vote devalues every vote after it.
// artifacts in use

The Rules of Engagement from Week 2 govern this Town Hall and the studio wrote them. If the repair conversation gets heated, the leader should be pointing at the wall rather than at people - and if the rules turn out not to cover it, that's a genuine finding for the Week 5 rewrite.

12:00 – 1:00 · 60 minlunch

Lunch

Standard rhythm. Guide eats with the studio.

1:00 – 1:50 · 50 minread-along

Read-Along

Wednesday's unplugged slot. Physical books, class-voted title.

1:50 – 2:40 · 50 minquest · btt

Quest - First listen, first sections, and the Banner

// purpose

The song exists as of 12:00. Fifty minutes to turn it from a track the studio likes into a structure the studio can work with - and to build the one physical prop the film actually needs. The Banner stays in the week rather than moving to backup because it isn't a side project: it has to be legible on camera, carried by several people at once, and survive being run down a corridor. That's production work.

1 - The first proper listen (12 min):

  1. Play it twice. First time, nobody speaks and nobody works - just listen to the thing you chose.
  2. Second time, everyone has a pencil and marks where they hear a change: verse to chorus, a drop, a lift, a gap.
  3. Compare marks. Where most of the room heard the same change, that's a section boundary. Write the rough timings on the board - they get exact tomorrow.

Aim for four or five sections. More than six and the map becomes unassignable.

2 - Build the Banner (25 min):

Not decoration. A prop with four requirements, given as constraints rather than suggestions:

  • Legible on camera - from across a corridor, moving, in whatever light the route actually has. Test it by walking away from it.
  • Carried by several people at once - so it needs handholds, and the people carrying it need to be able to see where they're going.
  • Survives a corridor - it's going to be run with. Reinforce the edges.
  • Says something the studio means. Pull the words from the Standard of Excellence rather than inventing a slogan.

Guide's only circulating question: "Can you read that from the other end of the hall?"

3 - Run what exists (10 min):

Yes, on day three, with a song chosen four hours ago and no map. That's the point.

  • Play the first thirty seconds. Whoever thinks they're in the opening section, get to the start of the route.
  • Walk it with the banner. Once. It will be a mess.
  • Then ask the only question that matters today: "What did we just find out?"

4 - Close (3 min): tomorrow the whole song gets mapped and the whole route gets walked. Tell them the map has to be finished by Friday because the shoot is a week today.

Carry forward: section timings on the board, banner hung where it can be grabbed. Both live until the shoot.

// if you finish early or need a change of gear

The Portrait Wall and Chain Reaction are parked on the Week 4 overview as Backup Activities, written out in full. They are genuinely good and they're there when the studio needs a break from the same song - but they don't get to eat a Quest block that rehearsal needs.

2:40 – 3:00 · 20 min20 min during btt

Studio Maintenance

Paint and banner storage add a step today. Whoever designed the layout owns the roll-up - give the job to the team, not to the tidiest learner.

3:00 – 3:10 · 10 mindaily ritual

Character Callouts

The callout to look for today is someone whose song lost and who immediately got behind the winner. Name it precisely and connect it to the phrase from this morning.

3:10 – 3:15 · 5 minclosing

Reflection

One question: "What's one thing about the song you're glad about, even if you voted for a different one?"

3:15 – 3:30 · 15 minpickup

Pickup

Send-off by name.

04

Go deeper · stretch · empower

For learners ready to lead

  • Running a vote fairly is a different skill from running a discussion. Coach the leader specifically on announcing a result they personally disagree with.
  • Ask a learner whose song lost to say something generous about the winner - only if they'll mean it, and ask privately.
  • The banner layout is a real scale-and-measurement problem. Give it to someone who'll enjoy that rather than to whoever paints neatly.

For learners who need more scaffolding

  • Losing a vote is genuinely hard at this age. The arithmetic framing at launch does most of the work - don't skip it.
  • Thirty-second advocacy is easier with a written card and permission to read it.
  • For the private timestamp, allow "anywhere" or "not sure" as an answer. It's information either way.

For specific learner needs

  • Check in beforehand with anyone heavily invested in a particular song. A quiet warning costs nothing and prevents a public collapse.
  • The repair conversation can drift toward individuals. Keep it on patterns and step in fast - that's the guide's one job in the room today.
  • Loud music three times over is a real load. Warning, and an exit that needs no permission.

For the guide

  • The order of the agenda is the design. Protect repair from being squeezed by the vote.
  • Never reopen the song. Not in Week 5 when someone is sick of it, not in Week 6 when it's hard.
  • Note the private timestamps as they come in - Friday's assignments should follow the studio's own instincts wherever they possibly can.
05

Parent communication today

Talking points for this week's email. Drop these into an AI assistant along with two or three live notes from your actual week - a name, a moment, something that surprised you - and it'll give you a draft in your own voice. The specifics are what make it land; the structure below is just the scaffolding.

The draft underneath is an example of the shape and the tone, not a template to send as-is. A parent who gets the same email as every other parent can tell.

// example draft · a shape, not a template

Subject: We have a song, and most of them lost the vote

Hi families,

Town Hall did two jobs today, in a deliberate order. Repair first - the studio talked honestly about friction from the last two weeks' team work and sorted some of it out. Then the vote.

Before voting I was blunt with them about the arithmetic: with that many nominations, most people were about to lose, and not because their song was bad. What we talked about instead was how to lose a vote well - argue as hard as you can beforehand, then be entirely in on whatever wins. The phrase on our board is "disagree and commit," and the test of it comes in about ten days when this gets hard.

We voted by written ballot rather than hands, because hands measure who's brave and paper measures what people think. A learner ran the vote and announced the result. I deliberately gave no indication of my own preference and won't.

We also started the Exhibition banner. Every learner's mark will be on it.

- [your name]

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